Author Topic: How does difficulty affect your gameplay experience?  (Read 30282 times)

0 Members and 1 Guest are viewing this topic.

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #45 on: March 05, 2010, 03:54:30 pm »
how about, instead of X, why not use 0? Usually 0 is the neutral. Either 'zero' or the letter 'o'


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #46 on: March 05, 2010, 04:07:44 pm »
i also thought about just putting nothing, altough idk if it would look great. Otherwise, up arrow for increase and down for decrease, while - for neutral, but again idk how good it would look like

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #47 on: March 05, 2010, 04:15:27 pm »
i also thought about just putting nothing, altough idk if it would look great. Otherwise, up arrow for increase and down for decrease, while - for neutral, but again idk how good it would look like
I think I like this idea the best, although it's not my choice to make. :)

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #48 on: March 05, 2010, 04:21:34 pm »
I didn't realize it would be this much of a problem. I could consider redoing it. It might look best to have nothing there at all, if it's a neutral state.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #49 on: March 05, 2010, 04:33:44 pm »
One thing to consider is that when you scan enemies, it will not say if an enemy is neutral on fire, ice, etc. It will just say if the enemy is resistant or weak against something

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #50 on: March 05, 2010, 05:46:15 pm »
There isn't any option for scanning enemies to reveal their weaknesses. It's mostly guesswork; but it is fairly obvious what a given enemy might or might not be weak against. i.e., if you're up against a "Storm Dragon" that's constantly spewing an icy breath on your party, it might occur to you to use fire-elemental attacks. There are some enemies (mainly bosses) that might be a little more difficult to guess with.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #51 on: March 05, 2010, 05:49:12 pm »
Yeah, I just said like that, since some rpgs got it. Only 8 of my RPGs has scanning ability I think and that includes 4 remakes

I think I recall fire enemies being weak against ice/water before, though, but this is very rare. I remember robots being strong against bolt sometimes, too, but it's also rare, since often, metal enemies are weak against electricity (and also water)