Author Topic: Picross (Clone)  (Read 21687 times)

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Offline ztrumpet

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Re: Picross (Clone)
« Reply #15 on: October 27, 2010, 07:07:19 am »
That looks great.  Wonderful job Iambian! ;D

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Re: Picross (Clone)
« Reply #16 on: October 27, 2010, 07:19:00 am »
wow... nice work!  Picross was always one of those games I loved, so keep it up! :D

Offline DJ Omnimaga

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Re: Picross (Clone)
« Reply #17 on: October 27, 2010, 03:09:46 pm »
One thing, though, why is that topic in E:SoR? ??? Is it just because it uses E:SoR engine?

Offline Iambian

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Re: Picross (Clone)
« Reply #18 on: October 27, 2010, 03:33:25 pm »
One thing, though, why is that topic in E:SoR? ??? Is it just because it uses E:SoR engine?
Yes. Zera was actually wanting to do some sort of minigame for E:SoR. I'm not sure this is gonna be it since there's compatibility problems with respect to the actual game. So, who really knows?

Oh, I also put it in the E:SoR topic just to find out who picks up on it if they didn't read the first post.

Also, I was successfully able to solve the puzzle using methods that an actual player would employ. For more information about solving nonograms, this seems like a good site: http://www.comp.lancs.ac.uk/~ss/nonogram/solve
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Offline Builderboy

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Re: Picross (Clone)
« Reply #19 on: October 27, 2010, 03:44:33 pm »
I love nonograms!  The implementation you have here is really quite awesome ^^ Does the background being light grey pose any viewing problems on calc?

Offline DJ Omnimaga

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Re: Picross (Clone)
« Reply #20 on: October 27, 2010, 03:52:19 pm »
One thing, though, why is that topic in E:SoR? ??? Is it just because it uses E:SoR engine?
Yes. Zera was actually wanting to do some sort of minigame for E:SoR. I'm not sure this is gonna be it since there's compatibility problems with respect to the actual game. So, who really knows?

Oh, I also put it in the E:SoR topic just to find out who picks up on it if they didn't read the first post.

Also, I was successfully able to solve the puzzle using methods that an actual player would employ. For more information about solving nonograms, this seems like a good site: http://www.comp.lancs.ac.uk/~ss/nonogram/solve
Oh I see. A mini-game, now that sounds like a nice idea. Kinda like FF1 world map mini-games, right?

Offline Iambian

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Re: Picross (Clone)
« Reply #21 on: October 28, 2010, 01:30:42 am »
It's mostly finished. I just need more levels and maybe a few visual enhancements, but for game play purposes, it's done. I still want to hold onto the binary to make those changes, tho. Or if there's any suggestions.

Oh right. I still need to write up a tutorial mode. Silly me. That'll be a while longer.

The first screenshot shows the way the game prevents accidental quits. Because noone likes accidentally quitting when they're just about to win. And before you say anything, yes. I screwed up that puzzle.

The second screenshot shows me actually finishing a puzzle. Guess who's the answer?

EDIT: Screenshots best viewed in Firefox or Opera
« Last Edit: October 28, 2010, 01:47:36 am by Iambian »
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Offline DJ Omnimaga

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Re: Picross (Clone)
« Reply #22 on: October 28, 2010, 07:29:06 am »
Lol interesting way to quit, I like it. I myself often found myself accidentally quitting games because some games have CLEAR or MODE used to access the in-game menu but I forgot that game used them to quit instantly.

Offline Iambian

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Re: Picross (Clone)
« Reply #23 on: October 29, 2010, 11:06:05 pm »
Ran into a snag. The grayscale quality is too poor for me to read the small numbers, so I'm going to have to spend time working on the imported engine to get it to work right. Perhaps a palette swap is in order?

Other than that, I've been solving and collecting puzzles from www.griddlers.net and I've got a pretty sizable haul from that place. There's finally some measure of justice in the game: I've had to solve every puzzle that I put in before I can add it to the game. Still, I intend on giving credit where credit is due, so I'll also be changing some minor things to show the source of each puzzle, in addition to where to get more puzzles that are akin to it. ID and everything.

Still... I believe I'm missing something ...
I just don't know what.
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Offline DJ Omnimaga

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Re: Picross (Clone)
« Reply #24 on: October 30, 2010, 12:14:17 am »
Sorry to hear about the grayscale quality :( I hope you can get it to look better.
« Last Edit: October 30, 2010, 12:14:35 am by DJ Omnimaga »

Offline TIfanx1999

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Re: Picross (Clone)
« Reply #25 on: November 01, 2010, 06:12:59 pm »
Lobster puzzle FTW. :)

Offline Iambian

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Re: Picross (Clone)
« Reply #26 on: November 01, 2010, 10:53:00 pm »
I'm gonna go ahead and discontinue the project 'till further notice. The move was made because I spent a wee bit too long on this and I need to get back to coding E:SoR. This post contains a download of the binary of what I have so far. There's a lot of space leftover if you want me to add more puzzles sometime in the future. If you want to create your own puzzles, make it out like the following:

Code: [Select]
05,05  ;width, height
11111  ;it's a square :)
10001
10001
10001
11111
Editor macros can and will be used to format the thing into something that can be used proper. The max width is 15 and the max height is 10.

If you have many puzzles, do me a favor and put them all in a text file or something. That way, I can use that nifty forum feature to grab all the attachments in one go.

EDIT: Puzzle theme was changed, so it'll appear different. 2ND is to "chisel" a tile and DEL is to "mark out" a tile. When you win, you have to hit MODE to get back to the puzzle selection. At any rate, MODE is to go back. Also, changes made in this version versus the prior one also cleans up the puzzle area to make it "look" completed.
« Last Edit: November 01, 2010, 10:55:48 pm by Iambian »
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Offline DJ Omnimaga

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Re: Picross (Clone)
« Reply #27 on: November 01, 2010, 11:06:32 pm »
Oh phew I thought you were killing it forever, according to IRC. I'm glad this is not dead. Sorry to hear it is on hold, although it is understandable. E:SoR progress is great as well and I've been waiting for it for a long while :D

WIll you upload this in the download section? (it would need to be zipped, tho)

Offline skuller972

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Re: Picross (Clone)
« Reply #28 on: January 10, 2011, 10:23:52 am »
I haven't played Picross in a while, but I believe that the way you stack the sets of multiple numbers in the screenies, and the way the numbers are stacked in other Picross games are in reverse. You should try just writing the numbers out in the opposite direction. I'm not completely sure though so don't quote me on it.
Then again, maybe not...
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Offline Iambian

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Re: Picross (Clone)
« Reply #29 on: January 10, 2011, 08:43:33 pm »
I haven't played Picross in a while, but I believe that the way you stack the sets of multiple numbers in the screenies, and the way the numbers are stacked in other Picross games are in reverse. You should try just writing the numbers out in the opposite direction. I'm not completely sure though so don't quote me on it.
Excellent observation! It is, indeed, reversed, but the reason it's reversed is because of how the code generates the numbers. I was thinking about how to get it back to the way it should be, but I didn't want to mess around with code that seemed to work for its purpose.

So, yeah. It *is* backwards, but I don't intend on changing it. Too much work.
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