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Omnimaga
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Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
- Progress Report -
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Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
- Progress Report -
«
on:
December 22, 2007, 07:53:00 am »
Since both threads are rather long, I figure I'll keep this here as a quick reference to project status. This will be a sort of cross-reference between what's posted here at Omnimaga and whatever updates I recieve from the project page itself.
QUOTE
Lost Legends
PLANNING - COMPLETE
- documentation...
FINISHED
(grendel)
- maps...
FINISHED
(grendel)
- dialogue...
FINISHED
(grendel)
- graphics...
FINISHED
(grendel)
PROGRAMMING - IN PROGRESS
- font routine...
FINISHED
(Liazon, Halifax)
- map routine...
IN PROGRESS
(Liazon)
- game engine...
PENDING
(?)
- events...
PENDING
(?)
QuoteBegin
-->
QUOTE
Lost Legends II
PLANNING - IN PROGRESS
- documentation...
IN PROGRESS
(grendel)
- maps...
FINISHED
(grendel)
- dialogue...
IN PROGRESS
(grendel)
- graphics...
FINISHED
(grendel)
PROGRAMMING - INDETERMINATE
- font routine...
PENDING
(?)
- map routine...
PENDING
(?)
- game engine...
PENDING
(?)
- events...
PENDING
(?)
Current staff:
http://omnimaga.org/index.php?showuser=3836
- planning, project owner
http://omnimaga.org/index.php?showuser=104
- programming
http://omnimaga.org/index.php?showuser=24
- programming
http://omnimaga.org/index.php?showuser=3897
- programming, project co-owner
http://omnimaga.org/index.php?showuser=1
- French translation
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Liazon
Guest
- Progress Report -
«
Reply #1 on:
December 22, 2007, 02:39:00 pm »
*cough* my *cough* font *cough* routine *cough*
although halifax did write the ASCII converter
edit:
btw, I cut some more bytes from the core text routine again. i find it very ironic that so far I've been coding this thing to save space w/ little concern for maxing speed ^^ i guess it's one of the nice things about RPGS ^^
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
- Progress Report -
«
Reply #2 on:
December 22, 2007, 03:45:00 pm »
nice, i'll check this topic every once in a while to see progress
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JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
- Progress Report -
«
Reply #3 on:
December 23, 2007, 10:40:00 am »
Well Since this isn't going to be done for a while I guess there is no need for me to be mentioned as official ti-86 porter. lol Though I doubt I'll be able to do it by myself. BTW for the grayscale are you only using two display buffers and then switching which one you copy to the display or are you using more than two? I assume that you are using an interrupt to display them or is it with in the main engine?
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
- Progress Report -
«
Reply #4 on:
December 23, 2007, 10:56:00 am »
QuoteBegin-TheStorm+23 Dec, 2007, 16:4-->
QUOTE
(TheStorm @ 23 Dec, 2007, 16:40)
Well Since this isn't going to be done for a while I guess there is no need for me to be mentioned as official ti-86 porter. lol Though I doubt I'll be able to do it by myself.
I can help you with that. (as far as the graphics / maps go) In fact, I have time to plan the resources now. If you're serious about this, then let me know so I can add you to the project page.
QuoteBegin
-->
QUOTE
BTW for the grayscale are you only using two display buffers and then switching which one you
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
- Progress Report -
«
Reply #5 on:
December 23, 2007, 11:06:00 am »
I think the 86 version should use the 83+ graphics, because the screen isnt much bigger, it's the same height and just 32 px wider, so the map would be 8x4 instead of 6x4, and even then you could do it 6x4 and add a HUD on the side with LV/HP
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Liazon
Guest
- Progress Report -
«
Reply #6 on:
December 23, 2007, 04:07:00 pm »
that's usually how a lot of games get ported to 86 ^^
@theStorm: there are 2 back buffers being used atm. idk if you'll need the extra 2 on an 86 since there is no LCD controller like the 8x+s. that also means you'll probably have to write your own gs interrupt since RGP is designed w/ the LCD controller in mind. Not to mention you probably wouldn't need to interlace it since the 86 has memory mapping.
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Liazon
Guest
- Progress Report -
«
Reply #7 on:
December 24, 2007, 08:43:00 am »
1-31-07
11-01-07
11-04-07
11-04-07
12-15-07
12-16-07
12-22-07
12-24-07
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0001.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0002.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0003.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0004.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends.8xk
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Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
- Progress Report -
«
Reply #8 on:
December 24, 2007, 09:01:00 am »
Whoo. Look at that screen move!
By the way, do you guys (Liazon and Halifax) have administrative privilages in this forum? If so, feel free to edit my post with any updates on the status. (like if you finish a certain area, just add "FINISHED")
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
- Progress Report -
«
Reply #9 on:
December 24, 2007, 09:46:00 am »
i hope it wont move that fast in game though o.o
and halfiax/liazon have admin privileges on posts, not the forum though. THis means they can just edit/delete posts
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
- Progress Report -
«
Reply #10 on:
December 24, 2007, 11:07:00 am »
That looks amazing!
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One of these days I'll get a sig I'm really proud of.
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
- Progress Report -
«
Reply #11 on:
December 28, 2007, 06:07:00 am »
Kevin is working on a French translation as we speak, since there's apparently a pretty sizable audience who might want to play the game in French. If anyone else is interested in translating the dialogue strings, let me know. I'm not sure how many non-English TI communities there actually are.
?LOST?LEGENDS?
??
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
- Progress Report -
«
Reply #12 on:
December 28, 2007, 11:36:00 am »
there isnt a really big community in japan, it's only a small site, there are some german and dutch ppl though. For french there may be TI-Bank people who may be interested
As for the french version half have been done and i recently updated some sentences as they sounded weirdly translated
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« previous
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
- Progress Report -