Author Topic: Transition to battle; suggestions appreciated...  (Read 36063 times)

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Offline Iambian

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Re: Transition to battle; suggestions appreciated...
« Reply #45 on: February 11, 2010, 12:09:11 am »
I'm just not digging the spirals, sorry to say D:
They arn't my favorites either. (Sorry)
That's why there's gonna be a poll when I'm done building all the transitions I can (or want to) code. There's gonna be debate as to what effect will be best for the game. I don't doubt that.

EDIT: Whoo! Page topper! :P
« Last Edit: February 11, 2010, 12:10:03 am by Iambian »
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Offline DJ Omnimaga

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Re: Transition to battle; suggestions appreciated...
« Reply #46 on: February 11, 2010, 12:33:10 am »
i assume you still plan 3 effects to be used, right? (random encounters, bosses and final boss)

Offline Iambian

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Re: Transition to battle; suggestions appreciated...
« Reply #47 on: February 11, 2010, 12:59:51 am »
i assume you still plan 3 effects to be used, right? (random encounters, bosses and final boss)
Yeah. There will be those three.

Also, I compiled some pre-transition effects that I mentioned a bit earlier. Some suggestions that might help you get prepared or something were found on this post: http://ourl.ca/4092/75735

The first post will link back to this post. Whee! Cross-referencing posts left and right :P

EDIT: The names of these effects are in the order they're numbered:
Code: [Select]
;00 ShiftToWhite
;01 ShiftToBlack
;02 MergeToGrays
;03 MergeToMono
;04 SwapGrayLayers
;05 SwapAllLayers
;06 GetLightGray

EDIT2: Each animation uses the same transition. I lengthened the time between the pre-transition effect and transition to make it clear what effect I was using. Forget about trying to apply all these combinations to every transition I have. I want the game to be released sometime this decade :P
« Last Edit: February 11, 2010, 01:05:43 am by Iambian »
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Offline DJ Omnimaga

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Re: Transition to battle; suggestions appreciated...
« Reply #48 on: February 11, 2010, 01:17:33 am »
wow these looks like how they switch colors on a NES palette. I wonder, could such effects be used for example as fade-in/fade-out between certain screen switches that are not transition between maps? It would look old-skool

Offline ztrumpet

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Re: Transition to battle; suggestions appreciated...
« Reply #49 on: February 11, 2010, 04:13:32 pm »
Wow!  they look great!  MY favorite three are (in order):
1: 03 MergeToMono
2: 05 SwapAllLayers
3: 04 SwapGrayLayers
« Last Edit: February 11, 2010, 04:14:03 pm by ztrumpet »

Offline Zera

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Re: Transition to battle; suggestions appreciated...
« Reply #50 on: February 11, 2010, 04:44:55 pm »
To be honest, none of these effects really seem to indicate a transition, or would seem to indicate that you're about to get into an encounter. It's mainly the fact that only a single color is affected. If the colors could somehow rotate, or there could be a flashing effect, that would appear a lot better.

On the other hand, I did think the 5th effect was pretty good. An inversion catches the player's attention, and seems more closely indicative that you're about to enter into combat.

Offline DJ Omnimaga

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Re: Transition to battle; suggestions appreciated...
« Reply #51 on: February 11, 2010, 04:47:12 pm »
color (well... grayscale) rotation could be an idea ^^, just don't do it too fast else it will not look as good, especially on the TI-Nspire where the screen blurs slower

Offline Zera

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Re: Transition to battle; suggestions appreciated...
« Reply #52 on: February 11, 2010, 04:51:33 pm »
If I'm not mistaken, I don't think WabbitEmu's GIF capture will really capture flashing effects. (or rather, I don't think the emulator itself seems to display them correctly) It's possible they already flash or rotate, and we just can't see it. :P

Offline DJ Omnimaga

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Re: Transition to battle; suggestions appreciated...
« Reply #53 on: February 11, 2010, 06:21:19 pm »
it depends of the emulator settings, really. If set too blurry, they'll not display fine. The new Wabbitemu has more LCD settings, but screenshooting doesn't work well (unless BuckeyeDude fixed it recently?)

That said I am impatient to create a video of this game set to Trauma Center Second Opinion music, to post on Youtube because it deserves a lot of views. I guess I still have to wait for basic battles to be implemented first, though :P

Offline Iambian

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Re: Transition to battle; suggestions appreciated...
« Reply #54 on: February 12, 2010, 09:50:50 pm »
I guess I ought to be putting that poll up sometime soon eventually. I can't think of anymore good transitions to use.
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Offline meishe91

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Re: Transition to battle; suggestions appreciated...
« Reply #55 on: May 27, 2010, 01:20:16 am »
I honestly like all of those. They all look really cool :)
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