Author Topic: F-Zero Progress Thread  (Read 152898 times)

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metagross111

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Re: F-Zero Progress Thread
« Reply #120 on: February 19, 2009, 12:42:23 am »
that's how it worked in all the games, i think.

should be good to leave in.

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Re: F-Zero Progress Thread
« Reply #121 on: February 19, 2009, 12:59:25 pm »
You mean drifting? That would be cool.

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Re: F-Zero Progress Thread
« Reply #122 on: February 19, 2009, 06:19:39 pm »
Yeah all F-zero had this, altough don't make it as extreme as in Forza Motorsport on the Xbox or Mario Kart on the SNES where most of the time you just slightly turned left/right for a second and it felt like you were on ice even if you weren't

metagross111

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Re: F-Zero Progress Thread
« Reply #123 on: February 19, 2009, 10:36:38 pm »
drifting is actually more of a bad thing on FZERO if you couldn't control it just right.

Offline Silver Shadow

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Re: F-Zero Progress Thread
« Reply #124 on: February 20, 2009, 11:25:01 am »
Lets put that in at the end...
I think that the most important thing for know is making the game work.  ;D
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Offline Galandros

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Re: F-Zero Progress Thread
« Reply #125 on: February 20, 2009, 02:25:20 pm »
drifting can be risky to implement... Because if made bad, destroys playability. Maybe is better to leave it or beta-test what you get.
The main is to have it released and still fun, drift or not.
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Offline trevmeister66

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Re: F-Zero Progress Thread
« Reply #126 on: February 20, 2009, 02:31:28 pm »
drifting can be risky to implement... Because if made bad, destroys playability. Maybe is better to leave it or beta-test what you get.
The main is to have it released and still fun, drift or not.
I agree, but also part of the fun is drifting. If there's no drift, it're really easy to do turns..just stay in the middle.
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Offline Galandros

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Re: F-Zero Progress Thread
« Reply #127 on: February 20, 2009, 05:43:13 pm »
drifting can be risky to implement... Because if made bad, destroys playability. Maybe is better to leave it or beta-test what you get.
The main is to have it released and still fun, drift or not.
I agree, but also part of the fun is drifting. If there's no drift, it're really easy to do turns..just stay in the middle.
True, and there is few racers in z80 with drifting. But there is few to compare because they are 2D while this has a cool mode7. ^^
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Re: F-Zero Progress Thread
« Reply #128 on: February 21, 2009, 07:02:48 pm »
Drifting would be a nice addition, but there's a fine line line between not enough and too much.  Nice job on the camera movement too!
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Offline trevmeister66

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Re: F-Zero Progress Thread
« Reply #129 on: February 21, 2009, 07:19:44 pm »
Yeah, as long as there's enough to make it enjoyable and still a little difficult
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Re: F-Zero Progress Thread
« Reply #130 on: February 21, 2009, 08:57:58 pm »
Also each cars could have slightly different level of drifting/turning speed, to make each cars different. Maybe also a secret Netham45 car that has both slow speed, slip as fuck and turns slowly XD

metagross111

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Re: F-Zero Progress Thread
« Reply #131 on: February 21, 2009, 09:00:16 pm »
Also each cars could have slightly different level of drifting/turning speed, to make each cars different. Maybe also a secret Netham45 car that has both slow speed, slip as fuck and turns slowly XD

yeah, but give it some decent power and some super fucked up boost speed

Offline gibaoran

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Re: F-Zero Progress Thread
« Reply #132 on: February 22, 2009, 08:37:31 pm »
drifting is good in some games...

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Re: F-Zero Progress Thread
« Reply #133 on: February 22, 2009, 09:20:07 pm »
Yeah, more realistic IMHO. I wonder how F-Zero is progressing now, tho

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #134 on: February 23, 2009, 12:58:29 am »
I just made a small slice of progress, it should theoretically be Nspire-compatible now. Also, the part outside the map is no longer a solid gray, it's actually the "off-track" tile.

I'll send it to my (new!) Nspire when I get the chance.
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