Author Topic: F-Zero Progress Thread  (Read 155234 times)

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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #135 on: February 23, 2009, 01:15:36 am »
Yeah I remember it crashed my Nspire and destroyed it, I WILL KILL YOU!

just kidding :D but it crashed :D I wonder what caused the crash? the Nspire can't handle some undocumented code, right?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #136 on: February 23, 2009, 01:20:55 am »
That's correct. I modified my code to no longer use these undocumented commands (but, unfortunately, there's no chance of something similar happening with Mario... it's too far gone.)
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #137 on: February 23, 2009, 01:36:17 am »
true, for some games it might be a real challenge to get around it. I hope this didn't slowed down F-Zero too much

Btw will you have a low resolution mode for the regular 83+ version like the 68k version did? I wonder if this would speed up rendering for the 6 MHz model?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #138 on: February 23, 2009, 07:34:48 am »
The resolution is already fairly low... by the way, it does indeed work on the Nspire... and the grayscale isn't bad at all. :D
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Offline JonimusPrime

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Re: F-Zero Progress Thread
« Reply #139 on: February 23, 2009, 09:30:33 am »
Great to hear it's Nspire compatible and that it's still coming along quite nicely , I can't wait for more screenies and demos :)

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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #140 on: February 23, 2009, 02:25:17 pm »
I am finding the slowness of pixel fading on the Nspire very annoying, though.
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #141 on: February 23, 2009, 03:59:01 pm »
Yeah I noticed that, it reminds me my old TI-82. It's weird when scrolling menus

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #142 on: February 24, 2009, 05:07:31 pm »
What about changing the LCD delay? Kind of like ALCD fix by Jim?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #143 on: February 24, 2009, 06:09:53 pm »
That wouldn't work, since that delay is for the actual code, not how the screen appears.

Meanwhile, I have added some (possibly placeholder) acceleration and collision with walls. Hooray.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #144 on: February 24, 2009, 09:26:09 pm »
*ker-bump*

New screenshot and demo!

Added acceleration, collisions with walls, and TI-Nspire compatibility.
The AI is just holding down accelerate and turning left, but I'm hoping to add real AI sometime soon.

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Offline simplethinker

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Re: F-Zero Progress Thread
« Reply #145 on: February 24, 2009, 09:35:42 pm »
That looks awesome!  Plus, it shouldn't be too hard to win :D
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Offline trevmeister66

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Re: F-Zero Progress Thread
« Reply #146 on: February 24, 2009, 09:55:41 pm »
Very nice. Looks great.
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Re: F-Zero Progress Thread
« Reply #147 on: February 24, 2009, 11:24:34 pm »
did it slow down a bit, or was that the screenshot?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #148 on: February 24, 2009, 11:45:29 pm »
It probably did have *some* slowdown, but the major culprit I can think of is if you're not in Firefox.
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #149 on: February 25, 2009, 10:15:59 am »
this is fucking awesome. I would suggest making the collision a bit more inside the road, tho maybe. BUt that sure fukcking rules so far :) Nice job