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Omnimaga
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F-Zero 83+
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F-Zero Progress Thread
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Topic: F-Zero Progress Thread (Read 155234 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #135 on:
February 23, 2009, 01:15:36 am »
Yeah I remember it crashed my Nspire and destroyed it, I WILL KILL YOU!
just kidding
but it crashed
I wonder what caused the crash? the Nspire can't handle some undocumented code, right?
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calc84maniac
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Re: F-Zero Progress Thread
«
Reply #136 on:
February 23, 2009, 01:20:55 am »
That's correct. I modified my code to no longer use these undocumented commands (but, unfortunately, there's no chance of something similar happening with Mario... it's too far gone.)
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #137 on:
February 23, 2009, 01:36:17 am »
true, for some games it might be a real challenge to get around it. I hope this didn't slowed down F-Zero too much
Btw will you have a low resolution mode for the regular 83+ version like the 68k version did? I wonder if this would speed up rendering for the 6 MHz model?
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calc84maniac
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Re: F-Zero Progress Thread
«
Reply #138 on:
February 23, 2009, 07:34:48 am »
The resolution is already fairly low... by the way, it does indeed work on the Nspire... and the grayscale isn't bad at all.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
JonimusPrime
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Re: F-Zero Progress Thread
«
Reply #139 on:
February 23, 2009, 09:30:33 am »
Great to hear it's Nspire compatible and that it's still coming along quite nicely , I can't wait for more screenies and demos
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calc84maniac
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Re: F-Zero Progress Thread
«
Reply #140 on:
February 23, 2009, 02:25:17 pm »
I am finding the slowness of pixel fading on the Nspire very annoying, though.
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DJ Omnimaga
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Re: F-Zero Progress Thread
«
Reply #141 on:
February 23, 2009, 03:59:01 pm »
Yeah I noticed that, it reminds me my old TI-82. It's weird when scrolling menus
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kalan_vod
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Re: F-Zero Progress Thread
«
Reply #142 on:
February 24, 2009, 05:07:31 pm »
What about changing the LCD delay? Kind of like ALCD fix by Jim?
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calc84maniac
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Re: F-Zero Progress Thread
«
Reply #143 on:
February 24, 2009, 06:09:53 pm »
That wouldn't work, since that delay is for the actual code, not how the screen appears.
Meanwhile, I have added some (possibly placeholder) acceleration and collision with walls. Hooray.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
calc84maniac
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Re: F-Zero Progress Thread
«
Reply #144 on:
February 24, 2009, 09:26:09 pm »
*ker-bump*
New screenshot and
demo
!
Added acceleration, collisions with walls, and TI-Nspire compatibility.
The AI is just holding down accelerate and turning left, but I'm hoping to add real AI sometime soon.
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simplethinker
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snjwffl
Re: F-Zero Progress Thread
«
Reply #145 on:
February 24, 2009, 09:35:42 pm »
That looks awesome! Plus, it shouldn't be too hard to win
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trevmeister66
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Re: F-Zero Progress Thread
«
Reply #146 on:
February 24, 2009, 09:55:41 pm »
Very nice. Looks great.
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Re: F-Zero Progress Thread
«
Reply #147 on:
February 24, 2009, 11:24:34 pm »
did it slow down a bit, or was that the screenshot?
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calc84maniac
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Re: F-Zero Progress Thread
«
Reply #148 on:
February 24, 2009, 11:45:29 pm »
It probably did have *some* slowdown, but the major culprit I can think of is if you're not in Firefox.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
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Re: F-Zero Progress Thread
«
Reply #149 on:
February 25, 2009, 10:15:59 am »
this is fucking awesome. I would suggest making the collision a bit more inside the road, tho maybe. BUt that sure fukcking rules so far
Nice job
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Omnimaga
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F-Zero 83+
(Moderator:
calc84maniac
) »
F-Zero Progress Thread