Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
F-Zero 83+
(Moderator:
calc84maniac
) »
F-Zero Progress Thread
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
29
Go Down
Author
Topic: F-Zero Progress Thread (Read 151471 times)
0 Members and 5 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #135 on:
February 23, 2009, 01:15:36 am »
Yeah I remember it crashed my Nspire and destroyed it, I WILL KILL YOU!
just kidding
but it crashed
I wonder what caused the crash? the Nspire can't handle some undocumented code, right?
Logged
+1/-0 karm for this message
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #136 on:
February 23, 2009, 01:20:55 am »
That's correct. I modified my code to no longer use these undocumented commands (but, unfortunately, there's no chance of something similar happening with Mario... it's too far gone.)
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #137 on:
February 23, 2009, 01:36:17 am »
true, for some games it might be a real challenge to get around it. I hope this didn't slowed down F-Zero too much
Btw will you have a low resolution mode for the regular 83+ version like the 68k version did? I wonder if this would speed up rendering for the 6 MHz model?
Logged
+1/-0 karm for this message
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #138 on:
February 23, 2009, 07:34:48 am »
The resolution is already fairly low... by the way, it does indeed work on the Nspire... and the grayscale isn't bad at all.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
Re: F-Zero Progress Thread
«
Reply #139 on:
February 23, 2009, 09:30:33 am »
Great to hear it's Nspire compatible and that it's still coming along quite nicely , I can't wait for more screenies and demos
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #140 on:
February 23, 2009, 02:25:17 pm »
I am finding the slowness of pixel fading on the Nspire very annoying, though.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #141 on:
February 23, 2009, 03:59:01 pm »
Yeah I noticed that, it reminds me my old TI-82. It's weird when scrolling menus
Logged
+1/-0 karm for this message
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: F-Zero Progress Thread
«
Reply #142 on:
February 24, 2009, 05:07:31 pm »
What about changing the LCD delay? Kind of like ALCD fix by Jim?
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #143 on:
February 24, 2009, 06:09:53 pm »
That wouldn't work, since that delay is for the actual code, not how the screen appears.
Meanwhile, I have added some (possibly placeholder) acceleration and collision with walls. Hooray.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #144 on:
February 24, 2009, 09:26:09 pm »
*ker-bump*
New screenshot and
demo
!
Added acceleration, collisions with walls, and TI-Nspire compatibility.
The AI is just holding down accelerate and turning left, but I'm hoping to add real AI sometime soon.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: F-Zero Progress Thread
«
Reply #145 on:
February 24, 2009, 09:35:42 pm »
That looks awesome! Plus, it shouldn't be too hard to win
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Re: F-Zero Progress Thread
«
Reply #146 on:
February 24, 2009, 09:55:41 pm »
Very nice. Looks great.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
metagross111
Guest
Re: F-Zero Progress Thread
«
Reply #147 on:
February 24, 2009, 11:24:34 pm »
did it slow down a bit, or was that the screenshot?
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #148 on:
February 24, 2009, 11:45:29 pm »
It probably did have *some* slowdown, but the major culprit I can think of is if you're not in Firefox.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #149 on:
February 25, 2009, 10:15:59 am »
this is fucking awesome. I would suggest making the collision a bit more inside the road, tho maybe. BUt that sure fukcking rules so far
Nice job
Logged
+1/-0 karm for this message
Print
Pages:
1
...
8
9
[
10
]
11
12
...
29
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
F-Zero 83+
(Moderator:
calc84maniac
) »
F-Zero Progress Thread