Author Topic: F-Zero Progress Thread  (Read 151476 times)

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Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #180 on: October 27, 2009, 07:53:29 pm »
I've experimented with Omnicalc's linking functionality to make simple linking games, and sending a single keypress seems to work very well :)

Seed the rand!! :P

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #181 on: October 27, 2009, 08:00:07 pm »
YOu got Omnicalc linking functionality to work? I never ever figured out how to use it at all, if it even worked properly at all

Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #182 on: October 27, 2009, 08:13:57 pm »
Yep, I had a duel movement engine :)

i talk a bit about it here http://tibasicdev.wikidot.com/forum/t-189902/help-needed-on-a-multiplayer-script
Note that you need the IO cable, not the usb.


Anyway, the split screen would be so you could see your opponent?  It might be a good idea to be able to turn that off if you want to preserve speed (if we even need to worry about that XD)

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #183 on: October 27, 2009, 08:19:25 pm »
Speed is actually just about the same. I'm thinking more about using the splitscreen for multiplayer on one calculator though, like in Bomberkids. :D
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #184 on: October 27, 2009, 08:32:44 pm »
aah ok, would it be hard to control for one of the player tho?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #185 on: October 28, 2009, 03:45:30 pm »
There's a lot less keys needed than in Bomberkids, so I don't think it's much of an issue.

Also, I moved the car down (or rather, the camera up) like you suggested. It does seem to increase visibility quite a bit! :D
I played around with the positions of the waypoints, too, and now the AI performs even better than before on this track. :)


Edit: Posted wrong pic O_o
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #186 on: October 28, 2009, 04:18:59 pm »
Yep much better now ^^

As it looks now, I think all it needs is to adjust the car zooming a lil bit. It starts to zoom out slightly too far and zooms in a lil bit too close. I wonder how it would look with the bigger car sprite for your car? It might be too large, considering on F-Zero 68k cars were too big IMHO but it doesn't hurt to try ^^

I am also curious what kind of HUD you will have and if you'll hve background images?

I am also curious how it will be with larger tracks? One major problem in F-Zero 68k was that tracks lasted about 16 seconds sometimes, but tracks looked kinda big enough, so maybe it was just that the game speed was way too fast
« Last Edit: October 28, 2009, 04:22:07 pm by DJ Omnimaga »

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #187 on: November 01, 2009, 12:30:05 pm »
Hmm, tifreak8x suggested that I turn this into Mario Kart. I wonder if I should?
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Offline tifreak

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Re: F-Zero Progress Thread
« Reply #188 on: November 01, 2009, 01:00:24 pm »
not necessarily just mario kart, but maybe just using this engine as such, making two independent games with the engine?
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #189 on: November 01, 2009, 01:04:01 pm »
Yeah, I guess I should start with F-Zero at least.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #190 on: November 01, 2009, 01:47:17 pm »
Yes!  Keep going with Fzero! ;D

Offline JoeyBelgier

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Re: F-Zero Progress Thread
« Reply #191 on: November 01, 2009, 02:28:04 pm »
not necessarily just mario kart, but maybe just using this engine as such, making two independent games with the engine?
that what I was thinking too, and not only space and 'toony' games, also something like Real racing you know, Colin Mcrae, V-rally style
it'd crush all other 'realistic racing' games

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #192 on: November 01, 2009, 03:01:03 pm »
Hmm, tifreak8x suggested that I turn this into Mario Kart. I wonder if I should?
As long as you finish F-Zero first, I am fine with it :P

Offline Geekboy1011

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Re: F-Zero Progress Thread
« Reply #193 on: November 01, 2009, 08:00:50 pm »
f-zero first then all the other woohoo
love how this is coming calc84maniac

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #194 on: November 06, 2009, 10:26:02 pm »
Converted to application and added rank detection:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman