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Wow, looking good!Out of curiosity, how are you doing rank detection? I was only able to do a kind of hacky way in my racer, and it only knew when you crossed the finish line.
Awesome! How big is it so far and does it detects laps?
Found an optimization in the 3D rendering code which saves 9.75 clock cycles per pixel pair, for a total of about 15,000 cycles reduced per frame. Should add almost half a frame each second if my calculations don't fail me.