Author Topic: F-Zero Progress Thread  (Read 151637 times)

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Offline noahbaby94

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Re: F-Zero Progress Thread
« Reply #60 on: January 21, 2009, 06:05:03 pm »
Dang do you think you'll add some stuff in the background like trees and such.
« Last Edit: January 21, 2009, 06:13:22 pm by noahbaby94 »
That's what she said!!!

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #61 on: January 21, 2009, 08:12:41 pm »
I only hope to see this finished, even if you go back to B/W. I love the updated GS though!

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #62 on: January 21, 2009, 09:08:28 pm »
very nice, any chance of backdrop like in kevin's engine?
That was in the original plan, yes. Though, I could probably add it in anytime I want to in the development process, even at the end if I need to.
I'm thinking it's quite possible I can make the grayscale and the backdrop an on/off option (I'm guessing the TI-83+ users might like it off to squeeze as much speed as they can out of it).
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Offline TIfanx1999

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Re: F-Zero Progress Thread
« Reply #63 on: January 21, 2009, 09:09:11 pm »
As always, looks great! Can't wait to see this completed!

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #64 on: January 21, 2009, 10:42:41 pm »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline noahbaby94

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Re: F-Zero Progress Thread
« Reply #65 on: January 21, 2009, 10:44:52 pm »
Wow all I can say is wow.
That's what she said!!!

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #66 on: January 21, 2009, 10:51:43 pm »
OMG DEMO! Downloading now!

Wow tthis is awesome. I'm trying on 83+ so gs is a bit slow but I think without it (or just checkered pattern that doesnt move) it will be even faster on 6 MHz calcs. It must be great on SE calcs. I especially like how the shadow of the car is darker over gs than on the road

Offline simplethinker

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Re: F-Zero Progress Thread
« Reply #67 on: January 21, 2009, 11:16:57 pm »
First reaction:  HOLY HELL!!!
Second reaction: checks to make sure I'm looking at a calculator screen

This is really incredible.

@DJ Ominaga:  It's awesome on an 84+SE!

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Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #68 on: January 21, 2009, 11:48:46 pm »
I really like it, but the suggestions do still stand ;). If you would just raise the "camera" up a little it would be great, thanks!

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #69 on: January 22, 2009, 12:34:21 am »
I was afraid my calc would overheat and that the LCD would explode

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #70 on: January 22, 2009, 08:50:44 am »
Yeah, all the problems with the ship size and camera height are pretty much because I slapped this together. XD

And I'm sure there's plenty of room for optimization in the grayscale code.

In other news, I believe I found an optimization which will gain me 45,000 clock cycles in the monochrome version... haven't tried it yet, though.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #71 on: January 22, 2009, 08:55:53 am »
ooh nice, I am curious how much FPS this means

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #72 on: January 22, 2009, 08:59:11 am »
From my calculations (using my calculator, of course ;D), I'm thinking this will allow 11 FPS on the TI-83+ when using monochrome. :D

Edit: Huzzah! It works!
« Last Edit: January 22, 2009, 09:52:33 am by calc84maniac »
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Offline Silver Shadow

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Re: F-Zero Progress Thread
« Reply #73 on: January 22, 2009, 12:02:14 pm »
Yay! Any demos of the monochrome version?
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #74 on: January 22, 2009, 12:19:11 pm »
I'm planning to combine the monochrome and grayscale into the same program at some point (hopefully soon).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman