Author Topic: F-Zero Progress Thread  (Read 151640 times)

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metagross111

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Re: F-Zero Progress Thread
« Reply #75 on: January 22, 2009, 03:27:59 pm »
its great, dude!!!!!!!!!!!!!!!!!!!!!

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #76 on: January 22, 2009, 03:40:18 pm »
Sweet, this will be great! I am happy you can use the calculator for something else than games/programming XD!

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #77 on: January 22, 2009, 06:08:37 pm »
lol true, sometimes I even forgot it was even a calculator at all XD

Offline TIfanx1999

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Re: F-Zero Progress Thread
« Reply #78 on: January 24, 2009, 12:00:06 am »
Wow, is this demo week or something? The screen height looks absolutley fine to me. On my 83+ SE the grayscale looks good. On my regular TI-83+ though, it doesnt swap fast enough to look grey, it just looks like a checker board. Also, speed looks good on both versions (moving around the track). Looks very promising. =)

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Re: F-Zero Progress Thread
« Reply #79 on: February 07, 2009, 03:11:38 am »
quite awesome
I'm like a woot burger with awesome fries


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Offline noahbaby94

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Re: F-Zero Progress Thread
« Reply #80 on: February 12, 2009, 09:40:58 am »
*Pokes asking for progress.
That's what she said!!!

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #81 on: February 12, 2009, 10:06:07 am »
I'll just rip my post from revsoft because I am lazy right now. :P
Quote
If I remember correctly (this was a while ago), I added the ability to change the camera height by just modifying a variable (and linked this to the keys). I also moved the camera farther back from and/or changed the size of the ship so it appears smaller now. Unfortunately, I haven't drawn the smaller shadow yet, so the tiny ship has a huge shadow under it. :P I also changed the tile textures to be more interesting. I believe I am in the middle of progressing towards APP format... or something.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #82 on: February 12, 2009, 01:04:23 pm »
APP format would be good, since it would free up our RAM and in case of reset we don't need to reinstall the game over and over like with most other games (since having writeback off in MirageOs can screw up the archive badly *cough*Illusiat 2002*cough* so it's best to have it disabled, which means if your RAM resets you lose the game you were playing). I do hope you won't give up on your calc projects though, it would suck if you vanished for a month then one day you came back and announced "well I kinda lost interest for calcs and I decided to ditch F-Zero/Project M to move on on better things, life or PC stuff" O.O

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #83 on: February 13, 2009, 08:41:31 pm »
Hooray, I have successfully (I think) added a z-coordinate to the ship. I also drew the medium-sized shadow sprites, but I haven't implemented them yet. I still need to add real support for multiple objects with depth sorting.

Edit: Oh, and since the objects have z-coordinates now, I may have to implement sprite clipping if it goes above the screen. Currently I only clip at the bottom (because before now the sprites had no way of going that high).
« Last Edit: February 13, 2009, 08:44:41 pm by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: F-Zero Progress Thread
« Reply #84 on: February 13, 2009, 08:46:30 pm »
is z-coordinate what makes the ships rotate?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #85 on: February 13, 2009, 08:49:14 pm »
Nope, it's the up/down dimension. So, basically, ships can float now.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

metagross111

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Re: F-Zero Progress Thread
« Reply #86 on: February 13, 2009, 10:09:54 pm »
right. rotation would be a positioning thing for x- and y-coordinates anyway. nice job, but how about progress for mario?

Offline Madskillz

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Re: F-Zero Progress Thread
« Reply #87 on: February 13, 2009, 10:10:12 pm »
nice cant wait to see it in action maniac

Offline Speler

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Re: F-Zero Progress Thread
« Reply #88 on: February 13, 2009, 10:11:54 pm »
Hmm... I wonder if you could make a racing game where the ships fly through tubes (i.e. three dimensional maps).

Not for this game of course, just in the future.

metagross111

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Re: F-Zero Progress Thread
« Reply #89 on: February 14, 2009, 12:25:42 am »
i doubt it. they never even had that for the GBA or SNES games. 3d modeling might slow it down.