Author Topic: F-Zero Progress Thread  (Read 153306 times)

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Offline fb39ca4

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Re: F-Zero Progress Thread
« Reply #330 on: June 19, 2011, 12:40:06 pm »
It would suck if you were the one that made that screenshotnof crysis running on a calc.

Offline aeTIos

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Re: F-Zero Progress Thread
« Reply #331 on: June 20, 2011, 09:32:49 am »
lol. but thats full colour and no one would believe that. DJ_O's screenshot is far better. (But still a dream :()
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Offline boot2490

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Re: F-Zero Progress Thread
« Reply #332 on: September 30, 2011, 05:50:12 pm »
Is this ever gonna get finished?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Eeems

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Re: F-Zero Progress Thread
« Reply #333 on: September 30, 2011, 09:58:42 pm »
Is this ever gonna get finished?
It's currently not being worked on and I'm not sure when Calc84 will get back to this. ( He has a lot of projects on his plate )
/e

Offline yunhua98

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Re: F-Zero Progress Thread
« Reply #334 on: September 30, 2011, 11:15:15 pm »
nooooooo!

I thought this was an update.  :(

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Offline Deep Toaster

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Re: F-Zero Progress Thread
« Reply #335 on: October 01, 2011, 12:33:22 am »
Bah, another bump :(




Offline boot2490

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Re: F-Zero Progress Thread
« Reply #336 on: October 01, 2011, 05:05:42 pm »
*Unnessecary bump because this neeeeeeeeds to be finished
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Darl181

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Re: F-Zero Progress Thread
« Reply #337 on: October 01, 2011, 05:11:14 pm »
It's currently not being worked on and I'm not sure when Calc84 will get back to this. ( He has a lot of projects on his plate )
That.  He's probably working on a separate project atm, and he focuses one one project at a time.

EDIT:
Well... it hasn't been abandoned. I've worked on it a little bit (nothing too substantial, unfortunately)
« Last Edit: October 01, 2011, 05:14:40 pm by Darl181 »
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #338 on: December 18, 2011, 07:08:52 pm »
Well, I worked on this a bit today. I decreased the quality closer to the bottom of the screen by rendering two screen rows at once, so with the extra speed gain I was able to make the track fill up 3/4 of the screen! Also, I added turning sprites, and all the sprites are positioned more accurately now. I still haven't gotten around to optimizing the AI for this track, so it runs into walls a lot :P

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Offline annoyingcalc

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Re: F-Zero Progress Thread
« Reply #339 on: December 18, 2011, 07:09:52 pm »
O.O
* annoyingcalc dies of awesomness
« Last Edit: December 21, 2011, 03:03:38 am by Art_of_camelot »
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Offline saintrunner

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Re: F-Zero Progress Thread
« Reply #340 on: December 18, 2011, 07:11:52 pm »
woah.....I...am AWESTRUCK!!!
My Sprites Thread   :Updated often :) for your viewing pleasure

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Offline Darl181

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Re: F-Zero Progress Thread
« Reply #341 on: December 18, 2011, 07:13:51 pm »
Nice to see progress on this :)
I'm assuming the sprite moves up/down the screen relative to speed?
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #342 on: December 18, 2011, 07:14:58 pm »
Nice to see progress on this :)
I'm assuming the sprite moves up/down the screen relative to speed?
Yes, though it's actually the camera moving backwards/forwards (it's kind of hard to tell due to the pre-rendered sprites :P)
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Offline Darl181

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Re: F-Zero Progress Thread
« Reply #343 on: December 18, 2011, 07:16:18 pm »
So it's supposed to seem as if the camera's trying to keep up with the car (or whatever it is)?  Fun XD
« Last Edit: December 18, 2011, 07:16:43 pm by Darl181 »
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Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #344 on: December 18, 2011, 07:18:07 pm »
Awesome that you are working on this again :D Does this new rendering technique still allow that awesome splitscreen you had before?