Author Topic: F-Zero Progress Thread  (Read 153273 times)

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Offline Silver Shadow

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Re: F-Zero Progress Thread
« Reply #105 on: February 16, 2009, 06:23:38 am »
I wonder how fast the black-and-white version runs...
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #106 on: February 16, 2009, 07:51:08 am »
Hmm... I haven't updated that one in a while. Though, I need to combine them into the same program (maybe have them switch with a button press for now :P)
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Offline Silver Shadow

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Re: F-Zero Progress Thread
« Reply #107 on: February 16, 2009, 12:54:14 pm »
How about using the XTOn button for this?
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #108 on: February 16, 2009, 01:14:21 pm »
XTON or mode might be a good idea, altough MODE might be a bit too close from the accelerate key

But I love how the game still runs fast even if it's the same mode 7 quality than F-Zero 68k (for speed reasons, F-Zero 68k mode 7 resolution was halved and scaled 2x so it looks as blocky as on a z80 model, if not more blocky on the TI-89)


Btw, calc84maniac, have you thought about not displaying the cars when they are too far or just display a dot or very tiny line? For some reasons when the cars were far away it looked a bit weird because the sprite size versus the road far away looked like it was either a giant car or that it moved at like 10 Km/h

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #109 on: February 16, 2009, 02:34:26 pm »
I would like it as kevin put it, but it still looks nice as it is now.

metagross111

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Re: F-Zero Progress Thread
« Reply #110 on: February 16, 2009, 03:17:32 pm »
actually, i wouldn't concentrate on that problem too much. with several cars going on the track, i think it will look just fine.

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #111 on: February 16, 2009, 04:28:55 pm »
Though, it would be perfectly simple to implement his idea, since I already have several (read: three) sizes for ship sprites...
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Re: F-Zero Progress Thread
« Reply #112 on: February 18, 2009, 07:57:56 pm »
Looking real good. Can't wait for the beta.

metagross111

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Re: F-Zero Progress Thread
« Reply #113 on: February 18, 2009, 08:55:36 pm »
I like your avatar, calc84maniac :D

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #114 on: February 18, 2009, 09:04:16 pm »
Thanks! I actually made that a while ago (back when the ship was uber-big :P)...
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Re: F-Zero Progress Thread
« Reply #115 on: February 18, 2009, 09:07:27 pm »
lol, i can tell.

ALSO, 400TH POST!

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #116 on: February 18, 2009, 11:40:30 pm »
yeah new avatar is awesome :)

metagross111

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Re: F-Zero Progress Thread
« Reply #117 on: February 19, 2009, 12:11:13 am »
so, acceleration in yet? :D

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #118 on: February 19, 2009, 12:40:03 am »
By the way when going fast will you slip when turning (if you hold down accelerate button)?

Offline trevmeister66

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Re: F-Zero Progress Thread
« Reply #119 on: February 19, 2009, 12:40:59 am »
By the way when going fast will you slip when turning (if you hold down accelerate button)?
Yeah that seems like it would be a good idea. Make it a little more challenging
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