Author Topic: F-Zero Progress Thread  (Read 152944 times)

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Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #150 on: February 25, 2009, 09:34:47 pm »
Sweet work, the collision is nice (I can not wait till you add in explosions with the AI or the road :P ).

Offline necro

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Re: F-Zero Progress Thread
« Reply #151 on: February 27, 2009, 02:38:52 pm »
very nice project
I'm like a woot burger with awesome fries


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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #152 on: March 15, 2009, 09:04:37 pm »
In case you're wondering about progress, I've been really overloaded with schoolwork lately. I have started coding the map scanning routines for the AI, though. ;)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #153 on: March 16, 2009, 01:10:14 am »
sorry to hear, glad there's still some minor progress, though. I am curious how the AI will be, especially on tracks with lot of curves and few space between road segments

Offline skuller972

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Re: F-Zero Progress Thread
« Reply #154 on: March 16, 2009, 07:30:55 pm »
yeah sorry too but that screenshot is sexy
Then again, maybe not...
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Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #155 on: March 16, 2009, 09:24:11 pm »
If you look for other AIs, you could look at Tiny Carz or something..Also, I am on springbreak..When is yours! :P

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Re: F-Zero Progress Thread
« Reply #156 on: April 09, 2009, 07:45:20 pm »
Any progress? :D

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #157 on: April 09, 2009, 10:55:03 pm »
I'm unsure since he worked more on his variable wall height raycaster and a secret project as well (that only IRC users know)

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #158 on: April 12, 2009, 12:05:42 am »
Sounds pretty sweet, I hope to hear more about that soon!~

Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #159 on: April 19, 2009, 10:15:27 pm »
This looks fantastic!  I have been aching to make a racing game in java, but I couldn't come up with a suitable 3D engine.  But, seeing as it can be done on a Calculator, means that it should be more than doable in java.  I look forward to seeing this project finished!

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #160 on: April 21, 2009, 01:54:36 pm »
Definitely doable in any language. It is even possible in Alice!

Any updates or is this going on hold for now?

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #161 on: October 26, 2009, 05:15:33 pm »
IT'S ALIIIIVEEE!

So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd. :)

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Offline simplethinker

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Re: F-Zero Progress Thread
« Reply #162 on: October 26, 2009, 05:21:42 pm »
IT'S ALIIIIVEEE!
w00t ;D

Quote
So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd. :)
If the AI will be constantly targeting the player, won't the player always be in the lead (or the AI will be backtracking to reach the player)?
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Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #163 on: October 26, 2009, 05:28:32 pm »
Quote
So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd. :)
If the AI will be constantly targeting the player, won't the player always be in the lead (or the AI will be backtracking to reach the player)?
Nah, that was just to make sure it worked. I'm going to use actual waypoints later.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Builderboy

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Re: F-Zero Progress Thread
« Reply #164 on: October 26, 2009, 07:57:13 pm »
YesSSssss!!   This is my favorite projects of yours Calc84 ;D

How were you doing the AI?  In my 3D racer (inspired by this!) I was able to make a very effective Ai quite simply.