Author Topic: F-Zero Progress Thread  (Read 152945 times)

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Offline Eeems

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Re: F-Zero Progress Thread
« Reply #165 on: October 26, 2009, 09:06:54 pm »
Hmm, I wonder... How good would it look if you were to have the camera follow a little bit behind the car while it turned to it seems to turn a little bit...
/e

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #166 on: October 26, 2009, 10:26:09 pm »
AI racing? Much yes.



Also, it's counting the laps for all the cars (nothing shows this though).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #167 on: October 26, 2009, 11:19:56 pm »
Hmm, I wonder... How good would it look if you were to have the camera follow a little bit behind the car while it turned to it seems to turn a little bit...
do you mean have the camera closer to your car? If so, personally I kinda would prefer this too, as you could see more in front of you.  Most racing games have your car completly at bottom of the screen or the view is from inside the car.

Either way, awesome that you,re still working on this calc84 :) nice screenies

Offline JoeyBelgier

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Re: F-Zero Progress Thread
« Reply #168 on: October 27, 2009, 03:11:49 pm »
Nice work Calc84 :D
@ Eeems, you mean you'd actually be able to see a bit of the side of the ship?
in other terms, other sprites while turning?

Offline simplethinker

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Re: F-Zero Progress Thread
« Reply #169 on: October 27, 2009, 04:19:39 pm »
No pressure, but you only have a month or two to finish this if you want to have two projects up for POTY in the same category ;)
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Chip's Challenge: ħ%

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #170 on: October 27, 2009, 04:34:21 pm »
Lol true, altough IMHO it would be better if this didn't got featured before December, because he'll have 3 entries, which will cause all votes on his own programs to be dilluted between all 3, removing his chances to win. I remember what happened in 2005 when I had both Reuben RPGs and my XXR game included in the POTY poll.

Offline simplethinker

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Re: F-Zero Progress Thread
« Reply #171 on: October 27, 2009, 04:37:55 pm »
I forgot that he will also be competing against TI-Boy :D

[edit] Just for posterity: my first post was talking about Chip's vs. F-Zero (I'm not as clueless as I am I seem :P)
« Last Edit: October 27, 2009, 04:51:38 pm by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #172 on: October 27, 2009, 04:46:10 pm »
And chips :P

Offline Eeems

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Re: F-Zero Progress Thread
« Reply #173 on: October 27, 2009, 04:50:39 pm »
Nice work Calc84 :D
@ Eeems, you mean you'd actually be able to see a bit of the side of the ship?
in other terms, other sprites while turning?
Yes that's what I meant
/e

Offline JoeyBelgier

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Re: F-Zero Progress Thread
« Reply #174 on: October 27, 2009, 05:57:22 pm »
Nice work Calc84 :D
@ Eeems, you mean you'd actually be able to see a bit of the side of the ship?
in other terms, other sprites while turning?
Yes that's what I meant
it'd be cool :D

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #175 on: October 27, 2009, 06:46:55 pm »
Split-screen :)
Car on top is me, car on bottom is AI.



And turning cars might be more easily achieved by shifting one side of the sprite so it's higher or lower than the rest, instead of making whole new sprites. Not sure if that would look good though... just a quick idea.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #176 on: October 27, 2009, 07:00:07 pm »
I like the shifting idea, you should try it, it might actually look good.  And awesome you got split-screen to work ^^

Do you think linkplay would be possible and fast enough?

Also in single player mode will the car always be at the bottom of screen too? I still think it would be better looking than the car at the center

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #177 on: October 27, 2009, 07:09:31 pm »
With link play, I'll probably only have to send less than a byte per frame at the most - I'll just send the keypresses over. :D
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #178 on: October 27, 2009, 07:28:28 pm »
aaah ok. I always wondered with linkplay if people simply sent the keypresses or the other player variable contents (X,Y,Z positions, lap, etc)

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #179 on: October 27, 2009, 07:43:12 pm »
I think it would actually differ from game to game. In this case, however, there aren't any random numbers and such to mess up synchronization - hopefully the same game logic will occur on both calcs.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman