Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
F-Zero 83+
(Moderator:
calc84maniac
) »
F-Zero Progress Thread
« previous
next »
Print
Pages:
1
...
13
14
[
15
]
16
17
...
29
Go Down
Author
Topic: F-Zero Progress Thread (Read 153271 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #210 on:
November 09, 2009, 10:55:15 pm »
also, about speed, IMHO he should not make it go way too fast either. Maybe twice faster at most, due to the high framerate, but not more, else it will be way too fast. This was one of the only gripe I had about F-Zero on the TI-89, altough it seemed worse on TI-89 due to the much lower framerate and cars being so incredibly huge that they blocked your view
«
Last Edit: November 10, 2009, 12:54:30 am by DJ Omnimaga
»
Logged
+1/-0 karm for this message
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #211 on:
November 09, 2009, 11:44:35 pm »
lol @ the pic
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #212 on:
November 10, 2009, 12:30:55 am »
Yeah I had fun with photofiltre studio
Kinda like a parody of how big the cars were in F-Zero 68k. They were not THAT huge, though.
EDIT: I updated the pic for more lulz
«
Last Edit: November 10, 2009, 12:56:58 am by DJ Omnimaga
»
Logged
+1/-0 karm for this message
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #213 on:
December 14, 2009, 09:30:56 am »
Well, I added 64x64 map support!
And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes.
And of course, here's a screenshot (Firefox recommended)
In case anyone is wondering, I haven't created any AI way-points for this track yet.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: F-Zero Progress Thread
«
Reply #214 on:
December 14, 2009, 10:12:21 am »
Cool! That's good news!
And btw are you ever going to make screenshots that none ff users can view? (like me on my iPod
)
Logged
/e
JoeyBelgier
LV7
Elite (Next: 700)
Posts: 545
Rating: +25/-21
Joey
Re: F-Zero Progress Thread
«
Reply #215 on:
December 14, 2009, 11:30:34 am »
omgomgomg awesome
Logged
Galandros
LV9
Veteran (Next: 1337)
Posts: 1140
Rating: +42/-10
Re: F-Zero Progress Thread
«
Reply #216 on:
December 14, 2009, 12:21:52 pm »
Really cool. Now that is a track that almost makes play F-zero on GBA.
The speed looks intense.
«
Last Edit: December 14, 2009, 12:26:02 pm by Galandros
»
Logged
Hobbing in calculator projects.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #217 on:
December 14, 2009, 03:13:35 pm »
wow very great
I wonder, will you add some traps in the game? I mean like Ice, mines and sand
Logged
+1/-0 karm for this message
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: F-Zero Progress Thread
«
Reply #218 on:
December 14, 2009, 03:55:35 pm »
*ztrumpet is on Internet Explorer.
No way! That's not full speed! That's amazing. I can't wait to see more progress.
Amazing progress.
Calc84, you have made so many great games! Good luck to all the unfinished ones too.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: F-Zero Progress Thread
«
Reply #219 on:
December 14, 2009, 05:40:23 pm »
Very nice!! I can't wait for this to come out! Fzero was the one game I have been looking forward to completion since my joining of Omnimaga! ^^
Out of curiosity, do you have enough speed to use your object system to add in things like shrubs and/or trees for example? Just a question, looks awesome enough as it it
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #220 on:
December 15, 2009, 07:51:31 pm »
Well, I added a simple lap counter. Also, I made the split-screen support more flexible, which could lead to some nice effects before and after the race.
Logged
+2/-0 karm for this message
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: F-Zero Progress Thread
«
Reply #221 on:
December 15, 2009, 08:02:55 pm »
Sweet! Too bad it's hard to appreciate the full beauty on that screenshot on my iPod....
Logged
/e
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: F-Zero Progress Thread
«
Reply #222 on:
December 15, 2009, 08:11:18 pm »
Is it Nspire compatible?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: F-Zero Progress Thread
«
Reply #223 on:
December 15, 2009, 08:12:02 pm »
If I recall correctly, it is supposed to be, but with the recent updates, I don't know if it broke it
Logged
+1/-0 karm for this message
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: F-Zero Progress Thread
«
Reply #224 on:
December 15, 2009, 08:25:58 pm »
It should be - I haven't sent it to my Nspire lately though.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Print
Pages:
1
...
13
14
[
15
]
16
17
...
29
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
F-Zero 83+
(Moderator:
calc84maniac
) »
F-Zero Progress Thread