Author Topic: F-Zero Progress Thread  (Read 152997 times)

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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #255 on: March 06, 2010, 08:31:37 pm »
Hi and welcome here,

Unfortunately the version avaliable for download is very outdated, so it lacks any of the collision detection and AI that has been recently implemented. Basically, no lap detection and you can race anywhere on the map. I am pretty sure the download is avaliable somewhere earlier in this thread or another F-Zero thread, unless it was hosted on Mediafire or the like. Someone would probably need to search for it.

Offline whitevalkery

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Re: F-Zero Progress Thread
« Reply #256 on: March 06, 2010, 08:54:04 pm »
i see...
thx for answering!
i thought this thread and project was dead.. since the last post was Dec last year... :)

i would love to know how the game is coming along thx! :)



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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #257 on: March 06, 2010, 08:56:51 pm »
Nah, don,t worry. Calc84maniac usually works on multiple projects at once. At the moment, he's working on TI-Nspire stuff and released the GBC emulator. Eventually when he loses interest on a project he continues another one, then eventually one comes out (like Chips Challenge and the GBC emulator) then the rest within the next 174 years :P

I am curious if he's gonna add 2 players mode, though, and a map editor

Offline whitevalkery

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Re: F-Zero Progress Thread
« Reply #258 on: March 06, 2010, 08:58:30 pm »
i see...
man... this guy is crazy!!! working on that many projects at the same time...

thx for responding so soon! :)

oh.. and i guess there really is no hope for the newer TI-84s to be able to run GBC emulator lol... sigh...



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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #259 on: March 06, 2010, 09:02:50 pm »
Yeah, I think it is beyond the new calcs capabilities :(

Of course there would be a way: store most of the data that needed the additional 80 KB of missing RAM in archive, but then, the emulator speed would drop considerably.

Blame Texas Instruments for that, and it's not the first time they screw up like this (some of my old RPGs won't display properly on the new OS and on some calc OSes it is possible to crash the calculator without the help of ASM) x.x
« Last Edit: March 06, 2010, 09:03:44 pm by DJ Omnimaga »

Offline whitevalkery

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Re: F-Zero Progress Thread
« Reply #260 on: March 06, 2010, 09:17:21 pm »
sigh...
oh well...

this f-zero project here is keeping my hopes up lol

also i have another question... i just tried something that uses xLib on my TI-84 and for some reason no mattyer what i do to enable the xLib any applications that require it just simply say it isn't activated... or basic programs simply crash... (such as this program: http://www.ticalc.org/archives/files/fileinfo/387/38746.html ) (and this one: http://www.ticalc.org/archives/files/fileinfo/396/39695.html )

is this caused by the new OS?

p.s. omg... are you a supreme commander fan!? if yes... have you seen this guy's mods and videos!? http://www.youtube.com/user/asdrubaelvect29900
« Last Edit: March 06, 2010, 09:19:07 pm by schoolhacker »



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Offline Eeems

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Re: F-Zero Progress Thread
« Reply #261 on: March 06, 2010, 09:36:13 pm »
please try to stay on topic, or in this case make a new topic.
/e

Offline whitevalkery

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Re: F-Zero Progress Thread
« Reply #262 on: March 07, 2010, 12:10:19 am »
please try to stay on topic, or in this case make a new topic.
sorry... i made a new post regarding this matter... please see to it! :)



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Re: F-Zero Progress Thread
« Reply #263 on: March 07, 2010, 12:24:27 am »
Yeah I saw and replied I believe.
[/offtopic]
calc84: around what time do you think you will get back to this? Or are you planning on adding another project to your list :p
/e

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #264 on: March 07, 2010, 01:24:10 am »
Not to discourage those who don't frequent IRC often (or talk to him on chats), but he has some projects he didn't advertise much on the forums too. One obviously involve polygonal 3D, altough I don't think any game is planned with it, and there's another project for sure. I doubt F-Zero will die, tho

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Re: F-Zero Progress Thread
« Reply #265 on: October 16, 2010, 05:37:17 pm »
* SirCmpwn pokes calc84maniac to release the mode 7 engine :)

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Re: F-Zero Progress Thread
« Reply #266 on: October 17, 2010, 03:12:04 am »
You got my hopes up. I thought there was an update  :'(

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Re: F-Zero Progress Thread
« Reply #267 on: November 01, 2010, 06:00:39 pm »
Aww sorry :(

Offline squidgetx

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Re: F-Zero Progress Thread
« Reply #268 on: November 01, 2010, 06:01:51 pm »
You got my hopes up. I thought there was an update  :'(

And me too, just now lol

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Re: F-Zero Progress Thread
« Reply #269 on: November 01, 2010, 06:02:48 pm »
I think this is abandoned :(