Author Topic: Fruit Ninja  (Read 114838 times)

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Offline nxtboy III

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Re: Fruit Ninja
« Reply #60 on: February 18, 2012, 12:14:25 am »
Are you going to make the fruit splat on the wall?

Offline Keoni29

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Re: Fruit Ninja
« Reply #61 on: February 18, 2012, 05:24:57 am »
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Offline Stefan Bauwens

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Re: Fruit Ninja
« Reply #62 on: February 19, 2012, 01:03:02 pm »


Video of the game in action! :D
No, the sound is not THIS loud. I edited it. :-P It's still loud enough to annoy classmates, though. <.<
Use bottom keys as touchpad? What??


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Offline DJ Omnimaga

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Re: Fruit Ninja
« Reply #63 on: February 19, 2012, 02:31:10 pm »
Indeed. It's very noisy as you can hear in the video though. Actually not THIS noisy, lol

Offline Happybobjr

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Re: Fruit Ninja
« Reply #64 on: February 19, 2012, 03:22:10 pm »
how did you do sound w/o a speaker attached?
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Offline calc84maniac

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Re: Fruit Ninja
« Reply #65 on: February 19, 2012, 03:36:34 pm »
That was the sound of him pressing the buttons, lol
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Re: Fruit Ninja
« Reply #66 on: February 20, 2012, 01:40:47 am »
Indeed (although the sound was edited in audacity as a parody to how noisy it was in the first place)

Offline Deep Toaster

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Re: Fruit Ninja
« Reply #67 on: February 23, 2012, 06:50:59 pm »
I still haven't done the slice-fruit stuff yet (it's taking a lot of work), but I've made a couple of updates—score count and drop count.

I'll working on combos now. It's still alive!

EDIT: Screenshot.

« Last Edit: February 23, 2012, 07:03:47 pm by Deep Thought »




Offline Jonius7

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Re: Fruit Ninja
« Reply #68 on: February 23, 2012, 08:54:58 pm »
Yay love fruit ninja. That screenshot looks so good, quite realistic for a calculator.
And the use of the whole keypad is very innovative I have to admit.
« Last Edit: February 23, 2012, 08:57:17 pm by Jonius7 »
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Offline Spenceboy98

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Re: Fruit Ninja
« Reply #69 on: February 23, 2012, 09:09:55 pm »
That screenshot is EPIC. I can't wait until the full version is completed.
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Offline Freyaday

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Re: Fruit Ninja
« Reply #70 on: February 23, 2012, 10:20:07 pm »
I made an improved touchpad.
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Offline Deep Toaster

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Re: Fruit Ninja
« Reply #71 on: February 23, 2012, 10:26:16 pm »
I made an improved touchpad.
I started with something like that, but put that in the context of this game and you'll see why it wouldn't work. (Pick two buttons on either side of the screen and press them, and you'd never need to swipe at all.)

It's also faster to use GetKey since you don't need to use Axe code to loop through the possible getKey(#) values, which was much slower (especially since allowing only adjacent keys to swipe simplifies collision detection tremendously)—and as it is, my engine's pressed to the limit in speed :/

It'd be good for a navigation system though, if anyone ever gets around to that.

EDIT: I believe Kerm Martian has, though he hasn't released it anywhere: http://cemete.ch/p175592
« Last Edit: February 23, 2012, 10:37:10 pm by Deep Thought »




Offline Freyaday

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Re: Fruit Ninja
« Reply #72 on: February 23, 2012, 10:38:02 pm »
It's not a loop. It's a whole bunch of if statements. You could make it so that nonadjacent keys don't trigger it.
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Offline Happybobjr

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Re: Fruit Ninja
« Reply #73 on: February 24, 2012, 05:44:11 pm »
I have an idea.

how about you make a LUT for the keys, so you can make a matrix out of them?
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Offline nxtboy III

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Re: Fruit Ninja
« Reply #74 on: February 24, 2012, 06:24:48 pm »
Looking nice! So are you going to add fruit splats?