Author Topic: Fruit Ninja  (Read 113692 times)

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Offline BalancedFury

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Re: Fruit Ninja
« Reply #90 on: March 01, 2012, 08:54:57 pm »
Oh ok :D
imma try it after the algebra contest is over :)
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Jonius7

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Re: Fruit Ninja
« Reply #91 on: March 02, 2012, 05:12:08 am »
It's a shame I can't really try it out for real. WabbitEmu just doesn't do it properly (unless if I were to remap most of the keys  to be next to each other on the keyboard), and I don't own a TI-84. The fruit graphics are juicy, though! ;D
« Last Edit: March 02, 2012, 05:12:18 am by Jonius7 »
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Offline TI-Over9000

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Re: Fruit Ninja
« Reply #92 on: March 02, 2012, 12:20:53 pm »
Wow this looks so cool i cant wait until it is finished.  O.O

Offline Freyaday

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Re: Fruit Ninja
« Reply #93 on: March 02, 2012, 06:26:29 pm »
how about you make a LUT for the keys, so you can make a matrix out of them?
Definitely no need for that. The keys are already arranged by default in a nice, sequential order
Except on the TI-84+ for the STO, LN, ON, -, + and ENTER keys X.x
Er, it's the keys outside the main block where things get wonky, DJ.
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Offline calc84maniac

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Re: Fruit Ninja
« Reply #94 on: March 02, 2012, 08:48:35 pm »
I think he's talking about the physical arrangement of the keys; on the TI-84+ those columns are offsetted.
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Offline Jonius7

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Re: Fruit Ninja
« Reply #95 on: March 04, 2012, 08:24:24 pm »
Yeah they don't line up with the number keys, so it can be difficult to play between the various Z80 models.
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Offline Deep Toaster

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Re: Fruit Ninja
« Reply #96 on: March 04, 2012, 09:24:09 pm »
Oh yeah, that's true. (I don't have a TI-84 Plus so I hadn't noticed that.)

I might release a separate, remapped version for TI-84 Plus calculators (I'd make it an option but it would slow down the game considerably without 15 MHz).




Offline Spenceboy98

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Re: Fruit Ninja
« Reply #97 on: March 04, 2012, 10:24:40 pm »
Deep Thought, any updates? What have you been working on in the game lately?
I like milk.

Offline Deep Toaster

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Re: Fruit Ninja
« Reply #98 on: March 04, 2012, 10:25:55 pm »
The project is at a standstill until I can motivate myself to make 64 16x16 sprites in 3D animation. Graphics was never my thing x.x




Offline Spenceboy98

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Re: Fruit Ninja
« Reply #99 on: March 04, 2012, 10:48:07 pm »
Heres some motivation:

 :crazy: ._. :w00t: DO IT! :w00t: ._. :crazy:

I hope you enjoy that motivation. :)
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Offline hellninjas

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Re: Fruit Ninja
« Reply #100 on: March 05, 2012, 12:11:32 pm »
Still very cool project! :D
Hope you finish it DT!
</motivation>

Offline Jonius7

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Re: Fruit Ninja
« Reply #101 on: March 06, 2012, 04:37:34 am »
Oh yeah, that's true. (I don't have a TI-84 Plus so I hadn't noticed that.)

I might release a separate, remapped version for TI-84 Plus calculators (I'd make it an option but it would slow down the game considerably without 15 MHz).
Yeah I think so, though it would require more work on your part. Stick to the 83 for now, and see what you can come up with.
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Offline Freyaday

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Re: Fruit Ninja
« Reply #102 on: March 06, 2012, 05:09:01 pm »
Actually, I have no problems with the offset buttons.
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Offline Spenceboy98

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Re: Fruit Ninja
« Reply #103 on: March 06, 2012, 05:41:09 pm »
Me neither.
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Offline Jonius7

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Re: Fruit Ninja
« Reply #104 on: March 07, 2012, 06:55:57 am »
Yeah actually, it probably isn't all that significantly. It's just that it's impossible to play on WabbitEmu ;) :D
« Last Edit: March 07, 2012, 06:56:03 am by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
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Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

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Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)