Author Topic: Fruit Ninja  (Read 115182 times)

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Offline Eiyeron

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Re: Fruit Ninja
« Reply #150 on: April 19, 2012, 11:47:33 am »
It just happen with zStart, "Bad filename", with "zStart.8xk"...

Offline shmibs

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Re: Fruit Ninja
« Reply #151 on: April 19, 2012, 01:27:33 pm »
maybe it doesn't like names that start with lower case? try changing it to a Z

Offline LincolnB

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Re: Fruit Ninja
« Reply #152 on: April 20, 2012, 05:10:51 pm »
I can't tranfer it by Ti-Connect T_T

Have you tried using TILP?
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Offline Hayleia

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Re: Fruit Ninja
« Reply #153 on: April 21, 2012, 10:54:15 am »
This happened to me too when using the direct USB cable, but the SilverLink worked well.
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Offline Deep Toaster

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Re: Fruit Ninja
« Reply #154 on: May 13, 2012, 01:31:19 pm »
This will be my entry for TI-Concours 2012. I guess that means I'll actually have it <_<




Offline Deep Toaster

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Re: Fruit Ninja
« Reply #155 on: May 24, 2012, 12:49:11 am »
I finished it! :w00t:

The final version is attached in the first post with an awesome new title screen :D

And here's the entire essence of Fruit Ninja TI in seven seconds:



Don't worry, the game is really a lot less hectic than the screenshot makes it seem :P

Offline stevon8ter

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Re: Fruit Ninja
« Reply #156 on: May 24, 2012, 01:02:28 am »
Wow, amazing
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Offline Builderboy

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Re: Fruit Ninja
« Reply #157 on: May 24, 2012, 02:40:21 am »
Definitely amazing, I really like the way the fruit slicing turned out in the end, I think it really polishes everything up nicely!

Offline Happybobjr

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Re: Fruit Ninja
« Reply #158 on: May 24, 2012, 10:37:51 am »
how did you do a screen shot?
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Offline TheMachine02

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Re: Fruit Ninja
« Reply #159 on: May 24, 2012, 12:38:10 pm »
You can use CalcCapture with an emulator.   :thumbsup:

See this tutorial it explain many thing !!
http://tibasicdev.wikidot.com/68k:screenshots
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Re: Fruit Ninja
« Reply #160 on: May 24, 2012, 12:55:31 pm »
Is it compatible with 83+ non-SE ?

Offline kindermoumoute

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Re: Fruit Ninja
« Reply #161 on: May 24, 2012, 01:02:51 pm »
yes, you can download the beta, it works perfectly ! ;)
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Offline DJ Omnimaga

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Re: Fruit Ninja
« Reply #162 on: May 24, 2012, 02:08:12 pm »
Wow that title screen is absolutely epic. Also you should put in a mode where the game is as hard as in the screenshot. :P

Offline Hayleia

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Re: Fruit Ninja
« Reply #163 on: May 24, 2012, 03:02:20 pm »
how did you do a screen shot?
You can use CalcCapture with an emulator.   :thumbsup:

See this tutorial it explain many thing !!
http://tibasicdev.wikidot.com/68k:screenshots
Or just use Wabbitemu and record a gif ;)

Also, I like this titlescreen a lot O.O
« Last Edit: May 24, 2012, 03:02:46 pm by Hayleia »
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Offline Deep Toaster

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Re: Fruit Ninja
« Reply #164 on: May 24, 2012, 03:41:02 pm »
Wow that title screen is absolutely epic.
Thanks! It was partly inspired by the original game's title screen and partly by Graviter.
Also you should put in a mode where the game is as hard as in the screenshot. :P
Heh... It was actually a random coincidence, which worked out quite well because I wanted to show as much as possible in as short a screenshot as possible XD
Definitely amazing, I really like the way the fruit slicing turned out in the end, I think it really polishes everything up nicely!
Thanks! I'm also glad it took hardly any more graphics work on my part lol
yes, you can download the beta, it works perfectly ! ;)
Not even a beta anymore. The new download in the first post is the final version, assuming there are no bugs that need to be fixed ;D
how did you do a screen shot?
I did it in WabbitEmu. As you can imagine, it was pretty hard, even when I set the speed to 25% so I could find the keys to press in time.

I seem to have a habit of making games that are virtually impossible to play on an emulator (Simul <_<).
Is it compatible with 83+ non-SE ?
Yes—in fact, that's what I made it on!
« Last Edit: May 24, 2012, 03:43:32 pm by Deep Thought »