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;redcode;name Bomb Glider;author Thomas Stone;strategy Imp/Stone;Moves forward laying bombs directly in front of it and continuously behind it MOV -1, <0 MOV 2, >1 JMP -2, #2 DAT #0, #0
;redcode;name Bomb Glider;author Thomas Stone;strategy Imp/Stone;Moves forward laying bombs directly in front of it and continuously behind it MOV 10, >7 ;Copier MOV 10, >6 MOV 10, >5 MOV 10, >4 SUB #3, 3 ;Used to set pos for next Crawler SUB #2, 6 ;Dec pos for each Rear Bomb DJN -6, #1 ;Jump to prevent excess processes SPL 8, #7 ;B is pos to start copying NOP #0, #0 ;Used for timing Purposes JMP -9 ;Start copy loop DAT #0, #0 ;Bomb MOV -1, -16 ;Keeps track of rear Bomb Pos MOV -2, 2 ;Places forward Bomb JMP -1 ;Crawler loop DAT #0, #0 ;End of Code
:*ORG CPYLbl CPY MOV )X }X JMN CPY X NOP (69 {69 SPL 61 ADD e2 XLbl CLR MOV X (X JMP CLRLbl X DAT e73 e9
:*ORG TOPLbl TOP MOV S /S ADD e4 S JMN TOP SLbl CLR MOV D (D JMP CLRLbl S SPL 0 e8Lbl D DAT e0 e2
;redcode;name Imp Trap;author Thomas Stone;strategy Imp;Attempts to turn opponent into imp and then bomb them MOV 5, -1 ;Imp Trap DJN -1, #1 NOP 0, 0 SPL 3 ;Start Imp JMP -4 ;Start Trap DAT #0, #0 ;Bomb MOV 0, 1 ;Imp
SPL 1SPL 1SPL 1LBL TMOV X /XADD E23(tweak for best results) XJMP TLBL XDAT E0 E4
this is mine from memory. just a variation from the normal bomb. assumes a core size of 1024.Code: [Select]:*ORG TOPLbl TOP MOV X /X ADD [sub]E[/sub]1019 X JMP TOPLbl X DAT [sub]E[/sub]0 [sub]E[/sub]1019
:*ORG TOPLbl TOP MOV X /X ADD [sub]E[/sub]1019 X JMP TOPLbl X DAT [sub]E[/sub]0 [sub]E[/sub]1019
LBL AMOV X /XMOV D /DADD E5 XSUB E10 DJMP ALBL XDAT E0 E7LBL DSPL O E 1016