Author Topic: Bastet  (Read 3952 times)

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Offline calcdude84se

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Bastet
« on: June 24, 2010, 05:54:00 pm »
No, I'm not talking about the Egyptian goddess. :P
A quote from the website:
Quote from: Description
Have you ever thought that Tetris is evil because it never sends you that straight "I" brick you need to clear four rows? Well, Tetris(R) probably is not so malevolent, but Bastet certainly is. >:->
Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Instead of choosing the next block randomly, this fiendish program uses a special algorithm to give you the worst possible brick. Playing Bastet can be a very frustrating experience!
If you've never played, I suggest you give it a try (even if only to find frustration :P) Link: http://fph.altervista.org/prog/bastet.html
A screenshot (also from the website):
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: Bastet
« Reply #1 on: June 24, 2010, 06:00:28 pm »
wow, that seems like a challenge x.x

I wonder if it's possible to beat ;D

I tried hard mode and only managed to do 2 lines x.x

Offline calcdude84se

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Re: Bastet
« Reply #2 on: June 24, 2010, 06:02:34 pm »
I've played a few times, and the most I ever got was ~10 (I think I got very lucky, my skill with Tetris is such that I normally only get ~4/5 lines in Bastet)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Silver Shadow

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Re: Bastet
« Reply #3 on: June 25, 2010, 04:32:33 am »
;D Would be interesting to see their algorithm. Maybe even port this to calcs?
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Offline DJ Omnimaga

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Re: Bastet
« Reply #4 on: June 25, 2010, 09:22:51 am »
I wonder if the algorithm is complex, though. If it is very complex, wouldn't a calc version be rather slow when blocks touches the ground? I already notice a delay when blocks touches the ground and that's on a quad-core computer.

Offline calcdude84se

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Re: Bastet
« Reply #5 on: June 25, 2010, 11:53:53 am »
The falling speed is pretty slow, and, like normal tetris games, it gives you the opportunity to move or spin the piece before it drops the next one.
I agree, this would be pretty cool to have on a calc. A good C++ programmer should look at the source (it comes w/the download) and see how the algorithm works.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline ztrumpet

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Re: Bastet
« Reply #6 on: June 25, 2010, 05:11:43 pm »
Is there a Windows XP version?

I'd love this for calcs! ;D

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Re: Bastet
« Reply #7 on: June 25, 2010, 07:00:50 pm »
It works in DOS style. It opens through command prompt it seems. I ran it on my Windows 7 machine.

A calc version would pwn, altough I forsee a lot of people getting frustrated inoutside classes ;D

Offline ztrumpet

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Re: Bastet
« Reply #8 on: June 25, 2010, 07:30:08 pm »
It works in DOS style. It opens through command prompt it seems. I ran it on my Windows 7 machine.

A calc version would pwn, altough I forsee a lot of people getting frustrated inoutside classes ;D
A calc version would pwn, altough I forsee a lot of people getting frustrated inoutside classes ;D