Author Topic: Gameplay rather than graphics and gimmicks  (Read 5178 times)

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Offline jnesselr

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Re: Gameplay rather than graphics and gimmicks
« Reply #15 on: December 31, 2010, 05:04:29 pm »
See, I really agree with qwerty.55 here. Is it too much to ask for both? I mean I think it's awesome that I can see a sword flying in slow motion in High-Definition 3D madness, but that's not what makes great games.

Although, I think the classics are played more because, well, they're classics. ;-)

Offline Hot_Dog

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Re: Gameplay rather than graphics and gimmicks
« Reply #16 on: December 31, 2010, 05:07:01 pm »
Gameplay might be more important, but I'll admit to being a sucker for great graphics. I like it best when the two things meet, as in Legend of Zelda: Ocarina of Time. You have a relatively small map to explore, but there's so much to do that you end up fighting through the same places twice and you don't mind in the least.

With Donkey Kong 64, it was bigger maps and so many different things to do.  But the graphics were so good that I wonder how Rare did so well

Offline DJ Omnimaga

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Re: Gameplay rather than graphics and gimmicks
« Reply #17 on: December 31, 2010, 07:54:43 pm »
I personally like having a certain minimum of graphics. On consoles and the computer it's 2D tilemaps with maybe at least 16 colors at once and on calculators it's ASCII art. This is a bit why I don't like menu-based/MUD-like games much. I also prefer that movement is done with arrows rather than inputting commands.