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Call it Metroid Universe and keep adding new regions to the world.
Remember the days when the work needed to make a video game was emmence? Development teams were somewhat small, programming had to be done in ASM, and of course the consoles themselves were limited. And yet people these days still love playing those games! (I myself love the original Metroid.)With huge development teams and C++, I personally would love to see games made in similar style to the old games, but longer. Sure, we can vamp up the graphics, but so much time spent on game gimmicks, extra animations and special moves could be spent on extending the gameplay time of the basics. Any comments on what it would be like if, for example, a year-long period was used to make Metroid with modern colors and looks but NES engine, graphics and gameplay to allow enough time to make a 600-hour long game?
*edit* forgot to mention Square-Enix's sequel to Final Fantasy IV, though I haven't finished it.
I also loved what they did with Megaman 9. The only thing I hated was that the game was way too hard, though.
Quote from: DJ Omnimaga on December 30, 2010, 03:50:44 amI also loved what they did with Megaman 9. The only thing I hated was that the game was way too hard, though.The old games were hard, so of course they had to make that game hard as well. I liked the difficulty, it was much more entertaining than other new games that are easy.