Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Gaming Discussion
»
How to not do parralax scrolling
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: How to not do parralax scrolling (Read 11068 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
How to not do parralax scrolling
«
on:
August 17, 2013, 07:40:45 pm »
How to not do parallax scrolling:
While this game looks fun to play, I don't think I would be able to complete it without taking some breaks. I think I'll just keep feeling dizzy because of the weird parallax scrolling. >.<
Of course this excludes any game where you're climbing a tower and the camera is spinning around it, but now it's not the case.
«
Last Edit: August 17, 2013, 07:42:11 pm by DJ Omnimaga
»
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: How to not do parralax scrolling
«
Reply #1 on:
August 17, 2013, 07:49:36 pm »
Oh wow, you're right! That background scrolling is horrible. Why is the background moving so fast, and is it scrolling in the wrong direction? There's something that's just really off about it...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: How to not do parralax scrolling
«
Reply #2 on:
August 17, 2013, 07:53:41 pm »
Yeah apparently it was to create some sort of 3D effect, which was inflated if you weared the 3D glasses that came with the SNES version. However, with parallax scrolling going in the wrong direction like this this must get annoying after a while
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: How to not do parralax scrolling
«
Reply #3 on:
August 17, 2013, 08:00:52 pm »
I think it would be more than annoying. Without 3d glasses I feel like I'm going to be sick.
Maybe the glasses would help some, but I'm not so sure.
*Edit* It's a shame too, because it looks like it might have been a decent game otherwise. It's also got a pretty nice sounding 16-bit soundtrack.
«
Last Edit: August 17, 2013, 08:02:53 pm by Art_of_camelot
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: How to not do parralax scrolling
«
Reply #4 on:
August 17, 2013, 09:19:41 pm »
Nah I read that with the glasses it made it worse. That said, the game looks very fun to play. It's just not to be played for long length of time.
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: How to not do parralax scrolling
«
Reply #5 on:
August 18, 2013, 04:23:24 am »
It's weird, but I actually like the effect. Even though it's completely wrong.
Logged
If you like my work: why not
give me an internet?
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: How to not do parralax scrolling
«
Reply #6 on:
August 18, 2013, 04:27:59 am »
Go Home, parallax, you're drunk...
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: How to not do parralax scrolling
«
Reply #7 on:
August 18, 2013, 09:34:40 am »
I have a theory.
The first layer was probably originally going to be a transparent foreground. That would mean it would be scrolling the right way, and it should be fairly fast. However, it's very noisy and detailed for a foreground transparency, so they moved it back a layer and turned off transparency, without adjusting anything else.
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: How to not do parralax scrolling
«
Reply #8 on:
August 18, 2013, 11:45:35 am »
Another thing: Does it look like this on the real snes too or just on the emulator? Some emulators have bugs in them that cause layers to be out of order. I had that issue with the snes emulator on my nintendo DS.
Logged
If you like my work: why not
give me an internet?
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Re: How to not do parralax scrolling
«
Reply #9 on:
August 18, 2013, 11:52:52 am »
Yes it does, even the DOS and cancelled Sega Genesis versions do. I think the Amiga and Turbografx versions scrolls the right way, though.
Logged
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: How to not do parralax scrolling
«
Reply #10 on:
August 18, 2013, 03:09:32 pm »
It does create a 3D looking effect, but the way this is done makes it look like the character keeps going in circles.
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: How to not do parralax scrolling
«
Reply #11 on:
August 18, 2013, 05:35:15 pm »
Yeah. Back in the days they probably tried to use whatever they thought just to create a 3D effect of some sort, and I even saw NES games being called 2D when in fact the only 3D there was in the game was a little sprite zooming in slightly. Sometimes it was just to attract sales but other times it was really to add 3D. Sadly, sometimes the result turned out pretty bad.
As for the circle thing I agree, although we do see it's not the case when stuff changes along your way on the map. It just makes people dizzy or gives them an headache.
Don't wonder why I only paid $3 for the game.
«
Last Edit: August 18, 2013, 05:35:37 pm by DJ Omnimaga
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: How to not do parralax scrolling
«
Reply #12 on:
August 22, 2013, 11:09:37 pm »
Ok I tried the game on a real SNES and actually it isn't nearly as bad as in Youtube videos and emulators it seems. You tend to be more concentrated on jumping on platforms and shooting enemies that arrive out of nowhere. It just seems the inverted parallax scrolling isn't as annoying on the TV.
The game is very hard, though.
Super Turrican is pretty much a joke in terms of difficulty compared to this spinoff.
«
Last Edit: August 22, 2013, 11:10:24 pm by DJ Omnimaga
»
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: How to not do parralax scrolling
«
Reply #13 on:
August 22, 2013, 11:14:34 pm »
Ah, that's good. I guess if you are playing your eyes are more focused on the character than the background.
*Edit* I didn't realize that this was a Turrican spin off.
«
Last Edit: August 22, 2013, 11:15:17 pm by Art_of_camelot
»
Logged
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: How to not do parralax scrolling
«
Reply #14 on:
August 23, 2013, 03:37:42 am »
Wow yeah it looks like it IS turrican with different graphics and music
Logged
If you like my work: why not
give me an internet?
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Gaming Discussion
»
How to not do parralax scrolling