This looks pretty sweet. If a group effort were to be made to port this, it would be much better if it were organized IMHO.Do you mean that if someone plans on making something, it would be better if he said "I am making that part" ?
Well, that's a nice idea... But the world would be very small due to the tiny memory of a calc.Not necessarily, remember that you have ROM too, so in Axe or ASM, we can make pretty big archived maps ;)
(Note that I am not telling to anyone to work in group, if someone wants to make it alone, he can ;))This looks pretty sweet. If a group effort were to be made to port this, it would be much better if it were organized IMHO.Do you mean that if someone plans on making something, it would be better if he said "I am making that part" ?
Yes. That and so the project can be planned out and organized. If you had people working on various things with different coding styles and no set of standards, things could get really messy. If not planned and organized it could make it difficult for people to read one another's code and make the different parts of the game engine work together smoothly.Ah, yeah, if people don't use the same variables, the project is screwed too :P
addded poll by request ;DThanks :D
I'm curious as to what the 'other' vote is for?! I can't think of another calc language not listed that is suitable for this game :Pxlib? celtic 3
Well, I might work on this for Lua on Nspire. Not exactly z80, but whatever. Probably not going to have time, but hoffa did release a tilemapper. We'll see how this turns out...
I can code and have time :Dsame here, but it looks like you guys already have enough people :P
Crafting system.what is that?
A crafting system like in Minecraft. Ingredients go in, useful products come out! :Dahh, got it. :)
I code in axe :)
I think it would be better if this wasn't scrolling but seperate areas, and I code in axe if you need anything :)Double-post :P
I.e. Three iron ingots and two sticks arranged in a certain way yields a pickaxe.Only in this version there is no crafting grid, you just have to choose an outcome, and the ingredients are taken from your inventory.
maybe you can start it in lua epic? or is that a bad idea?I looked at the game... It would be cool to start this in lua also :D
[...]what do you mean with procedurally? do you mean randomly? it looks random to me :)[...]The map is generated based on a random number generator, but as you can see, it is not really per-tile, it does use a bit of logic to ensure that it doesn't look too random.
[...]and it looks like a really massive undertaking.[...]It is.
[...]You'll also have to figure out all the possible item combinations.[...]No, those are listed on the right side of the crafting menu.
I can do that, but I don't really feel good about using someone elses sprites....these are really good sprites O.O [...]He has even made the game open-source, I think he would like to see a calc-port of this. Don't worry about that. (And if he doesn't, then we'll ask you to make new ones :P)
Hayleia (your avatar is really cool btw)Lol, what does it have to do here :P ?
Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)This is what notch said:
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
Is minicraft open source? If you are doing an actual port, I don't think using the same name would be an issue. If you are just doing an adaptation though, I could understand the original author preferring a different name be used. What are you going to do for graphics Stefan? Are you just going to do re-colors of the original, or are you going to try to resize them to suit the smaller screen better?Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)This is what notch said:
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
"If you wanna make NEW versions, please call it something else".
Oh well, I'll see. But MiniCraft just sounds so nice. :P Anyway, this is anyway gonna be another project then the z80 version so it doesn't have to be the same name as that one.
/me wonders still how to(if he even can) do the smooth scrolling in TI-BASIC D:
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors.I know but I somehow got bored and made a sprite :P
No, it's not opensource. But I think Notch is actually using Minitale for for Minicraft 2.Is minicraft open source? If you are doing an actual port, I don't think using the same name would be an issue. If you are just doing an adaptation though, I could understand the original author preferring a different name be used. What are you going to do for graphics Stefan? Are you just going to do re-colors of the original, or are you going to try to resize them to suit the smaller screen better?Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)This is what notch said:
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
"If you wanna make NEW versions, please call it something else".
Oh well, I'll see. But MiniCraft just sounds so nice. :P Anyway, this is anyway gonna be another project then the z80 version so it doesn't have to be the same name as that one.
/me wonders still how to(if he even can) do the smooth scrolling in TI-BASIC D:
if someone can link me to a good prizm C tutorial, I could try to help( if it's for the prizm...)Well, originally, it is for z80 in Axe but Flyingfisch wants to make it for Casio too ;)
maybe you can start it in lua epic? or is that a bad idea?
That's minicraft :PWell, they have differences other than dimension :P