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General Discussion => Technology and Development => Gaming Discussion => Topic started by: annoyingcalc on December 24, 2011, 12:18:53 pm

Title: new game by Notch
Post by: annoyingcalc on December 24, 2011, 12:18:53 pm
https://s3.amazonaws.com/ld48/ld22/index.html minicraft is a free game like minecraft
Title: Re: new game by Notch
Post by: thydowulays on December 24, 2011, 12:24:11 pm
Amazing...... TI version of this? CHALLENGE ACCEPTED
Title: Re: new game by Notch
Post by: annoyingcalc on December 24, 2011, 12:27:12 pm
hey that would be awesome for an 84!
Title: Re: new game by Notch
Post by: thydowulays on December 24, 2011, 12:40:24 pm
Indeed.
Title: Re: new game by Notch
Post by: saintrunner on December 24, 2011, 12:41:50 pm
so who wants to do it? lol
Title: Re: new game by Notch
Post by: thydowulays on December 24, 2011, 12:57:02 pm
I think I might be able to do it, once I figure out how to use appvars and tilemaps lol
Title: Re: new game by Notch
Post by: chattahippie on December 24, 2011, 01:14:44 pm
In that case, http://www.omnimaga.org/index.php?action=articles;sa=view;article=46 will be helpful. :D
Title: Re: new game by Notch
Post by: saintrunner on December 24, 2011, 01:38:10 pm
their was a thread on all that tilemapping awhile ago...it cleared stuff up a lot...let me go find it :)

edit: here... aeTIos made it simple  http://ourl.ca/14189
Title: Re: new game by Notch
Post by: epic7 on December 24, 2011, 01:52:36 pm
Here's some stuff on tilemapping I sent to parser padwan in PMs

--------------------------------------------------------------------------------
Tilemapping
« Sent to: parser padwan on: 16 December 2011, 21:29:12 »
 --------------------------------------------------------------------------------

First, get some pics!!
[FFFFFFFFFFFFFFFF]->Pic1 ;I'll use all black for this one in this tutorial
[hex]
[hex]
[hex]
Now you have pics.
 
Second, make the graph database which is the data for the tilemap.
[010101010101]->GDB1   ;this is the tilemap in hexadecimal code.
[010000000001]
[010000000001]
[010101010101]
This wil make a rectangle. If all you see in this is random numbers, this is what it is.
Look at it, its a map.
Every time there is a 01, that means Pic1.
Every time there is a 00, there is nothing.
Every pair of numbers has a pic, or no pic like in 00 that is 8x8.
If you look, there are 01s that outline a bunch of 00s, which makes a rectangle border.
Every pic is assigned a number, and I'll show that to you here:
[This pic is 01]->Pic1 ; do pic1 for all of them
[This one is 02]
[03]
[04]
[05]
It goes on until 09, then goes to 0A, 0B, since it is in hex.
So change it to
[010101010101]->GDB1
[010202020201]
[010202020201]
[010101010101]
And then the middle stuff will be the second picture in pic1 and the border will be the first.
Now, for the loop.

This is the code for a tilemap of that size:

for(b,0,3)   ;loop for drawing the different columns
for(a,0,5)   ; loop for drawing the rows
{B*6+A+GDB1}->T  ;So this, this checks if it is 00, 01, 02 etc
if T ;checks if a tile should be drawn. If it is 00, it will skip
T-- ;I honestly don't know why aeTIos said to put this here
pt-on(a*8,b*8,T*8+pic1)   ;draw the tile. A was the X, B was Y, and T shows which pic.
end
end
end

Now for scrolling, I'll get more code.

--------------------------------------------------------------------------------
More tilemapping
« Sent to: parser padwan on: 16 December 2011, 21:34:51 »
 --------------------------------------------------------------------------------
I forgot to say it, but you'll have to tweak the code for different map sizes.

for(b,0,Height of tilemap in 8x8 tiles minus 1)
for(a,0,Width of tilemap in 8x8 tiles minus 1)
{B*Width of tilemap+A+GDB1}->T
if T
T--
pt-on(a*8,b*8,T*8+pic1)
end
end
end


--------------------------------------------------------------------------------
Even more tilemapping :P
« Sent to: parser padwan on: 16 December 2011, 21:43:29 »
--------------------------------------------------------------------------------
Most of this is from butts.

With scrolling, you need an X offset and a Y offset, in pixels. I use T for the X offset, and S for the Y offset. Assuming you have a pointer to the tilemap in W and the start of the Tile sprites in Pic1, using A, B, C, D, E, F, G, H, and I as temporary variables...

So, make a huge hex bigger than the screen and -> to a GDB, say GDB1.

Now just get a pointer, in this case W, so
GDB1->W

Im editing this code from butts to make it a whole lot more optimized, but it takes up a bunch of vars.
ClrDraw

0-(T^8)->C ;Bunch of storing
T/8-1->F ;Uses S and T, the offset, to find what to show of the tmap
T/8+11->G
S/8-1->H
S/8+11->I

For(A,F,G
0-(S^8)->D
For(B,H,I)

If {B*WIDTH_OF_MAP+A+W}->E
Pt-On(C,D,E-1*8+Pic1
End

D+8->D
End
C+8->C
End

DispGraph


So when T is 8 and S is 8, you're at the top-left most corner of the tilemap. You can increment/decrement T and S using the arrow keys.
 

Title: Re: new game by Notch
Post by: annoyingcalc on January 01, 2012, 12:12:20 pm
I am thinking of attepting this after my gta game is done
Title: Re: new game by Notch
Post by: Camdenmil on January 01, 2012, 04:32:21 pm
I might attempt it. One of my friends drew up some nice sprites a while ago trying to get me to make a 2d "minecraft".
Title: Re: new game by Notch
Post by: annoyingcalc on January 01, 2012, 04:53:01 pm
I think that would be a great idea
Title: Re: new game by Notch
Post by: DJ Omnimaga on January 01, 2012, 05:43:28 pm
You know there is a lot of dedication towards calc stuff here when someone posts about a new video game and the discussion immediately switches to a possible calc port one. ;D
Title: Re: new game by Notch
Post by: Stefan Bauwens on January 02, 2012, 05:20:05 am
Too late. I was planning to make a ti-basic port of this for the 89 :P
Probably i would NOT use scrolling but yeah.

Also, feel free to make it for the z80 calcs. :P
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 06:48:16 am
Apparently, everyone wants to make that game :P
So why not turning this into an open-sourced community project ?
Like if someone feels like doing the tilemapping, he does and adds his code in the topic, so people can improve it or complete it with the inventory code, etc :D
That way, there are less chances for it to be discontinued (if a coder is stuck, others can help) and it will be done faster :)

edit: That would mean using the same language :-\
Title: Re: new game by Notch
Post by: TIfanx1999 on January 02, 2012, 08:59:34 am
This looks pretty sweet. If a group effort were to be made to port this, it would be much better if it were organized IMHO.
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 09:41:45 am
(Note that I am not telling to anyone to work in group, if someone wants to make it alone, he can ;))

This looks pretty sweet. If a group effort were to be made to port this, it would be much better if it were organized IMHO.
Do you mean that if someone plans on making something, it would be better if he said "I am making that part" ?
Title: Re: new game by Notch
Post by: Blue Raven on January 02, 2012, 09:42:56 am
Well, that's a nice idea... But the world would be very small due to the tiny memory of a calc.   
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 09:44:26 am
Well, that's a nice idea... But the world would be very small due to the tiny memory of a calc.  
Not necessarily, remember that you have ROM too, so in Axe or ASM, we can make pretty big archived maps ;)
Title: Re: new game by Notch
Post by: TIfanx1999 on January 02, 2012, 09:59:05 am
(Note that I am not telling to anyone to work in group, if someone wants to make it alone, he can ;))

This looks pretty sweet. If a group effort were to be made to port this, it would be much better if it were organized IMHO.
Do you mean that if someone plans on making something, it would be better if he said "I am making that part" ?

Yes. That and so the project can be planned out and organized. If you had people working on various things with different coding styles and no set of standards, things could get really messy. If not planned and organized it could make it difficult for people to read one another's code and make the different parts of the game engine work together smoothly.
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 10:04:38 am
Yes. That and so the project can be planned out and organized. If you had people working on various things with different coding styles and no set of standards, things could get really messy. If not planned and organized it could make it difficult for people to read one another's code and make the different parts of the game engine work together smoothly.
Ah, yeah, if people don't use the same variables, the project is screwed too :P
This is why this project would need a topic (if not this one) and also it would need coders-who-want-to work-together-on-it to tell it. Because if every one wants to work on its own, there is nothing to organize but if people want to work together, then organization is needed, and if we don't know who can do what and all, it will be impossible.
Title: Re: new game by Notch
Post by: TIfanx1999 on January 02, 2012, 10:07:24 am
Exactly. :D Constant communication and cohesiveness is a necessity for large group projects.
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 10:39:31 am
So maybe there should be a huge poll like
  I can code and have time
  I can help but haven't a lot of time
  I want to do it alone (but you can help me :P)
  I want to do it alone
  Axe (with hex ASM allowed ;))
  ASM
  Basic
  Grammer
  Other ?

to know who would be in the project.
(note that what is important to know is how many people can help, note how many can't, so there isn't "I can't help" ;))
Title: Re: new game by Notch
Post by: Stefan Bauwens on January 02, 2012, 01:30:39 pm
Well, this basic port-thing I was thinking of is just when I have time. It's more like something to do in my free time when I feel like it. Also, I'm on purpose doing it in basic, to see how far I can push the limits. :P

But of course I could help people and they help me because it's still the same game. I for example found the sprite-sheets on internet. I asked notch, but he never replied. But today I found them online. I'll share them with you guys. :D

Spoiler For quite large:
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons1.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons2.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons3.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons4.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons5.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons6.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons7.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons8.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/icons9.png)
(http://web.mac.com/teisenmann/iWeb/jsminicraft2/lighting.png)
Also this website is pretty handy: http://minecraftwiki.com . It gives links to a javascript part of this game(where I found these pics in the code :P )
So yeah.
I'm gonna, if I do make this game, make the sprites monochrome. Oh yeah.
Title: Re: new game by Notch
Post by: saintrunner on January 02, 2012, 01:36:06 pm
I say we just have a 'mini' competition to see who can make the best port of this game!
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 02:33:14 pm
addded poll by request ;D
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 02:35:42 pm
addded poll by request ;D
Thanks :D
But we can only have one choice D:
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 02:37:03 pm
it wouldnt let me put how many a person can vote on
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 02:39:03 pm
???
Theoretically, there is an option like "Maximum votes per user." right after "Poll Options"

edit: this option is available for a new poll in a new topic but maybe not when adding a poll in a non-new topic
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 02:41:11 pm
it isnt in the add poll option only in the post new poll option
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 02:42:44 pm
Lol, I said that in an edit just 4 seconds after you :P
So, should we ask an admin or create a new topic to make several options available ? (I prefer asking an admin)
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 02:44:49 pm
Juju is online right now we could ask him
Title: Re: new game by Notch
Post by: Hayleia on January 02, 2012, 02:51:21 pm
Darl181 did it :D
And I voted :)
(maybe add the option to change vote though, but it will not be that helpful, I guess *edit* Done)
Title: Re: new game by Notch
Post by: saintrunner on January 02, 2012, 04:44:06 pm
I'm curious as to what the 'other' vote is for?! I can't think of another calc language not listed that is suitable for this game :P
Title: Re: new game by Notch
Post by: cyanophycean314 on January 02, 2012, 05:32:56 pm
Well, I might work on this for Lua on Nspire. Not exactly z80, but whatever. Probably not going to have time, but hoffa did release a tilemapper. We'll see how this turns out...
Title: Re: new game by Notch
Post by: saintrunner on January 02, 2012, 05:35:12 pm
well, ideally this would be great in color!
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 07:46:36 pm
I'm curious as to what the 'other' vote is for?! I can't think of another calc language not listed that is suitable for this game :P
xlib? celtic 3
Title: Re: new game by Notch
Post by: cyanophycean314 on January 02, 2012, 09:22:29 pm
Well, I might work on this for Lua on Nspire. Not exactly z80, but whatever. Probably not going to have time, but hoffa did release a tilemapper. We'll see how this turns out...

We're talking about Lua for Nspire. ;)
Title: Re: new game by Notch
Post by: annoyingcalc on January 02, 2012, 09:24:53 pm
That would be awesome too!
Title: Re: new game by Notch
Post by: Hayleia on January 04, 2012, 12:20:44 pm
If there are no other voters, then, let's start :P
Seems like we'll have an Axe version and maybe a Lua and a Basic version of this :D
(Though, I don't know why I feel like I am organizing since I voted "haven't a lot of time" ???)

In the ones who voted "I can and have time", is there any COT (a project topic can be created and fully managed (I didn't ask for a complete subforum, just a topic that can be fully managed ;))) ?

And the last question before starting. Are coders ready ? :P
(note that this is a true question, not just to add fun. There is a lot of work to make such a game)
Title: Re: new game by Notch
Post by: Yeong on January 04, 2012, 12:54:23 pm
I voted "can help but not much time" :D
Title: Re: new game by Notch
Post by: Nick on January 04, 2012, 01:13:38 pm
i can help in lua if you want, but not doing alone, i already have enough projects running :)
Title: Re: new game by Notch
Post by: Yeong on January 04, 2012, 01:14:21 pm
I can help if anyone decides to pull it off with Grammer, but I don't think anyone will X.x
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 03:09:45 pm
I'm in.
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 03:12:52 pm
So it was suggested for me to convert all the sprites, so if no one else is doing it I sure have time :) And if you want to see the extent (well some of) my spriting ability you can check out the thread entitled 'my best pxl work yet' :) I'm in if you guys want me!
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 04:03:08 pm
No mini competition please, teamwork is better :D
I suggest we do not use "MiniCraft" as the name:
Notch has asked us to not do that.
It will get changed to "MiniTale"
@Hayleia, you don't _have to_ organize :P
THIS POST IS IN MY SIG TOO

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites saintrunner is working on this
A save file format.
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish

Useful info
For those who are going to work on this
Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 04:29:06 pm
yeah, I'm working on  he sprites right now :) I'll show what I got in a little while
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 04:40:18 pm
Ok, but please do them in 8x8, then it fits neatly on screen.
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 04:42:36 pm
Yeah I got that. lol I've done tons of sprites don't worry I know dimensions :)
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 04:44:17 pm
I know you know, but you were talking about 12x12 earlier. GREAT!! :D
Title: Re: new game by Notch
Post by: epic7 on January 04, 2012, 04:46:47 pm
I can code and have time :D
Title: Re: new game by Notch
Post by: Nick on January 04, 2012, 04:48:08 pm
maybe you can start it in lua epic? or is that a bad idea?
Title: Re: new game by Notch
Post by: parserp on January 04, 2012, 04:49:32 pm
I can code and have time :D
same here, but it looks like you guys already have enough people :P
Title: Re: new game by Notch
Post by: epic7 on January 04, 2012, 04:50:17 pm
Nspire version would be cool, but I just started lua and I don't know where to find any tutorials :p
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 05:05:02 pm
We need people to code in the Axe language, and if you want to help would be great.
Title: Re: new game by Notch
Post by: Nick on January 04, 2012, 05:05:28 pm
i really should finish my guide, i hope many new lua programmers will be able to use it then.. i'm working on it.
there's a site somewhere, with lots of tutorials, but i lost it, i'll look for that one
Title: Re: new game by Notch
Post by: BlakPilar on January 04, 2012, 05:06:58 pm
I could help, but alas I am not very adept with Axe... Plus I have my computer projects that I'm working on :/ If help is needed though, feel free to ask me :)
Title: Re: new game by Notch
Post by: parserp on January 04, 2012, 05:08:20 pm
Crafting system.
what is that?

and will this game be scrolling?
Title: Re: new game by Notch
Post by: BlakPilar on January 04, 2012, 05:11:01 pm
A crafting system like in Minecraft. Ingredients go in, useful products come out! :D

I.e. Three iron ingots and two sticks arranged in a certain way yields a pickaxe.
Title: Re: new game by Notch
Post by: parserp on January 04, 2012, 05:12:05 pm
A crafting system like in Minecraft. Ingredients go in, useful products come out! :D
ahh, got it. :)
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 05:18:33 pm
I think it would be better if this wasn't scrolling but seperate areas, and I code in axe if you need anything :)
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 05:18:58 pm
I code in axe :)
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 05:33:31 pm
I code in axe :)
I think it would be better if this wasn't scrolling but seperate areas, and I code in axe if you need anything :)
Double-post :P
I think it would be better if it was scrolling, maybe somewhat smaller maps, but still scrolling.
And yes, we need Axe coders
I.e. Three iron ingots and two sticks arranged in a certain way yields a pickaxe.
Only in this version there is no crafting grid, you just have to choose an outcome, and the ingredients are taken from your inventory.
Title: Re: new game by Notch
Post by: Blue Raven on January 04, 2012, 05:47:55 pm
I voted "I can code and have time". I practice Axe for a while.
Title: Re: new game by Notch
Post by: epic7 on January 04, 2012, 05:48:26 pm
I can program axe and am willing to help :)

Maybe if nobody is working on crafting, I can work on that perhaps
Title: Re: new game by Notch
Post by: yrinfish on January 04, 2012, 05:49:14 pm
I'll put you two in the list
Title: Re: new game by Notch
Post by: epic7 on January 04, 2012, 07:24:07 pm
This now needs a topic in the z80 axe projects.



Also minitale doesnt really seem relevant to a minecraft-type game :P
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 07:25:58 pm
ok so here are some of the sprites and what they will look like on calc. I still need to dimension them, which will be quick :) AND YES I KNOW THAT IT SAYS MINI'TAIL'! I remember someone saying it should be Mini 'TALE' due to a desire for it not to be taken by Notch....so well I'll change it.....later lol

this is just what I have right now, I'll update later


edit: and I don't feel really good about using these sprites :P
Title: Re: new game by Notch
Post by: Yeong on January 04, 2012, 07:27:59 pm
now saintrunner, I want you to convert those into hex. >:D
Title: Re: new game by Notch
Post by: parserp on January 04, 2012, 07:28:34 pm
Nice saint!

also, by "level generator", do you mean level editor or random level generator?
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 07:30:48 pm
I can do that, but I don't really feel good about using someone elses sprites....these are really good sprites O.O and if they are to be grayscale/monochrome, well...thats a different problem! so I suggest using this games concept....but redoing a bunch of it :P


edit: and I don't really thing I deserve that post rating yet....what I did was easy, what comes next is A LOT HARDER!!
Title: Re: new game by Notch
Post by: Happybobjr on January 04, 2012, 07:34:07 pm
people generally post their sprites in a form like this if they wanted them to be used by others.
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 07:35:23 pm
well ok then lol, but they aren't my sprites....they are the ones from the game, Do we have permission to use them ?

and someone else with better grayscale skills should code it....I'm just good at design lol!
Title: Re: new game by Notch
Post by: Happybobjr on January 04, 2012, 07:55:56 pm
well were they displayed like that in that sheet?
if so, they are meant to be used by people
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 07:58:12 pm
Yeah they were, well thanks then :) I'll finish the color conversion later, but like I said I can't do the grayscale (I can but exams are coming up and I won't have time)...but then someone can see the design
Title: Re: new game by Notch
Post by: epic7 on January 04, 2012, 09:33:25 pm
maybe you can start it in lua epic? or is that a bad idea?
I looked at the game... It would be cool to start this in lua also :D
(But would need a group, or at least more then just me :P)
Title: Re: new game by Notch
Post by: leafy on January 04, 2012, 09:56:16 pm
Hm I could help you guys write the tilemapper - but someone would have to do spriting.
Title: Re: new game by Notch
Post by: saintrunner on January 04, 2012, 10:03:43 pm
well i was going to...some are posted above. not dimensioned yet though
Title: Re: new game by Notch
Post by: leafy on January 04, 2012, 10:06:50 pm
So I've played this game for about 30 minutes, and it looks like a really massive undertaking. The maps are procedurally generated, and I've looked up the algorithm to no avail. You'll also have to figure out all the possible item combinations.
Title: Re: new game by Notch
Post by: Nick on January 05, 2012, 02:47:11 am
i thik there should be at least one guy playing this whole game and writing notes on everything he sees, that will be the only option for detecting every piece of gameplay in there..
what do you mean with procedurally? do you mean randomly? it looks random to me :)

maybe the lua version will come later since lua now is not that fast yet, then we could help too, but for now i'm not that useful xp
Title: Re: new game by Notch
Post by: yrinfish on January 05, 2012, 05:31:03 am
[...]what do you mean with procedurally? do you mean randomly? it looks random to me :)[...]
The map is generated based on a random number generator, but as you can see, it is not really per-tile, it does use a bit of logic to ensure that it doesn't look too random.

[...]and it looks like a really massive undertaking.[...]
It is.

[...]You'll also have to figure out all the possible item combinations.[...]
No, those are listed on the right side of the crafting menu.

I can do that, but I don't really feel good about using someone elses sprites....these are really good sprites O.O [...]
He has even made the game open-source, I think he would like to see a calc-port of this. Don't worry about that. (And if he doesn't, then we'll ask you to make new ones :P)

About the size of the maps, I was thinking about making them 32x32 (x2 for the depth) = 2KiB per map. If I'm right there are 5 seperate height maps, so that would be 10KiB in total.
We could also make it fit within the 16KiB boundary, and then we have space for another 2 maps (and some space for inventory, entity etc data), so that we can have 1 Nether, 2 Deep Mines, 2 Mines, 1 Surface, 1 Sky.
Who agrees?
Title: Re: new game by Notch
Post by: Stefan Bauwens on January 05, 2012, 05:55:52 am
Well, you can have fun. I'm gonna try to make this game on the 89, which nobody else can help me with I guess. And I'll use monochrome sprites.
Also I can have more space on the 89 than on a z80(iirc) so I can do more stuff(like bigger maps). :P
I don't know exactly yet how everything works in the game, but I'll see I guess.

So, I'm independent  and I'll use MINICRAFT as title. >:D
Minitale is more for Minicraft 2 . :P
So yeah. Of course we could help each other, but I am gonna program this slowly, because I'm not gonna get too much time. So yeah...


Title: Re: new game by Notch
Post by: Hayleia on January 05, 2012, 12:38:42 pm
Lol, I came on that topic yesterday evening and when I came back this mornig, I was 3 pages late O.O

For the name, what about TInyCraft ?

Hayleia (your avatar is really cool btw)
Lol, what does it have to do here :P ?
Thanks anyway :)

edit: Also, an attempt at a 8x8 sprite (the image is 24x24 to see better ;)). Problem: it looks like a zombie :P
Title: Re: new game by Notch
Post by: saintrunner on January 05, 2012, 03:12:15 pm
Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)

And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
Title: Re: new game by Notch
Post by: Blue Raven on January 05, 2012, 03:19:19 pm
For  the title I was thinking at TI-Craft but TInyCraft is nicer.
Your sprite is nice hayleia, it looks like a guy, not really a zombie. 
But maybe we should start a new topic to discuss about organisation ? 
Title: Re: new game by Notch
Post by: saintrunner on January 05, 2012, 03:45:09 pm
Someone could just make a thread called 'TIny Craft' ....or 'TI-Craft' i like that too

edit: heres my sprite of him with one foot forward...sized at 8x16....most games like this have bigger sprites jsyk so having it as two sprites on top of each other is ok I hope :) it's a little small so just blow it up for your self if you want to see it more (It will be bigger on calc I promise)

edited: bigger
Title: Re: new game by Notch
Post by: yrinfish on January 05, 2012, 04:59:20 pm
@saint, it's amazing

I'll make a poll about the name
Title: Re: new game by Notch
Post by: saintrunner on January 05, 2012, 05:00:09 pm
just wait till its moving ;)
Title: Re: new game by Notch
Post by: yrinfish on January 05, 2012, 05:00:49 pm
lemmeguess, it will get even more amazing?
Title: Re: new game by Notch
Post by: saintrunner on January 05, 2012, 05:02:57 pm
well that has one leg moving forward, so if we have multiple changing sprites for moving, it gives a pretty good illusion of someone walking :) also so what will the name be so I can make a new thread?
Title: Re: new game by Notch
Post by: yrinfish on January 05, 2012, 05:11:43 pm
I' ll do the new thread, and the name, there is a poll now. vote please http://omniurl.tk/12151/222188 (http://omniurl.tk/12151/222188)
Title: Re: new game by Notch
Post by: Stefan Bauwens on January 06, 2012, 03:03:44 am
Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
This is what notch said:
"If you wanna make NEW versions, please call it something else".
Oh well, I'll see. But MiniCraft just sounds so nice. :P Anyway, this is anyway gonna be another project then the z80 version so it doesn't have to be the same name as that one.
/me wonders still how to(if he even can) do the smooth scrolling in TI-BASIC D:
Title: Re: new game by Notch
Post by: TIfanx1999 on January 06, 2012, 09:20:05 am
Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
This is what notch said:
"If you wanna make NEW versions, please call it something else".
Oh well, I'll see. But MiniCraft just sounds so nice. :P Anyway, this is anyway gonna be another project then the z80 version so it doesn't have to be the same name as that one.
/me wonders still how to(if he even can) do the smooth scrolling in TI-BASIC D:
Is minicraft open source? If you are doing an actual port, I don't think using the same name would be an issue. If you are just doing an adaptation though, I could understand the original author preferring a different name be used. What are you going to do for graphics Stefan? Are you just going to do re-colors of the original, or are you going to try to resize them to suit the smaller screen better?
Title: Re: new game by Notch
Post by: Hayleia on January 06, 2012, 01:06:33 pm
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors.
I know but I somehow got bored and made a sprite :P
The advantage of it is that it really is 8x8.
The drawback is that it won't get a lot of movement I guess -.-°

And for the name, finally, we could use "Minicraft z80" and "Minicraft 89" (or "Minicraft 68k").
After all, "Minicraft z80"=/="Minicraft" :P
Else, I agree with TInyCraft (and already voted).
Title: Re: new game by Notch
Post by: Stefan Bauwens on January 06, 2012, 01:54:04 pm
Ok so stefan, Notch i think said he wanted us to rename it so you should check with him, also I wish you luck and jsyk I still think you are a much better 'spriter' then me ;)
And hayleia! Nice sprite, but i think it would be easier then to just resize the sheet and change the colors, which I can do alone but there are a lot of them so if you want to do some that would be AWESOME!!
This is what notch said:
"If you wanna make NEW versions, please call it something else".
Oh well, I'll see. But MiniCraft just sounds so nice. :P Anyway, this is anyway gonna be another project then the z80 version so it doesn't have to be the same name as that one.
/me wonders still how to(if he even can) do the smooth scrolling in TI-BASIC D:
Is minicraft open source? If you are doing an actual port, I don't think using the same name would be an issue. If you are just doing an adaptation though, I could understand the original author preferring a different name be used. What are you going to do for graphics Stefan? Are you just going to do re-colors of the original, or are you going to try to resize them to suit the smaller screen better?
No, it's not opensource. But I think Notch is actually using Minitale for for Minicraft 2.
And the sprites are supposed to be same size, just monochrome, which may be a bit tricky.
And to say the truth, I actually don't care rightaway what it'll be called. It's the game that counts. :P
Also,
Minicraft 89 will be done is 10 years, just that you know it. :P :P(I just mean I'm gonna do this on a slow speed, because I'm not gonna have enough time).
Title: Re: new game by Notch
Post by: flyingfisch on January 06, 2012, 01:58:29 pm
Is someone gonna make this for casio calcs?
Title: Re: new game by Notch
Post by: TIfanx1999 on January 07, 2012, 10:21:51 am
@Stefan: Ah ok. :)
@flyingfisch: Dunno. It's a big project, and there aren't near as many Casio coders here.
Title: Re: new game by Notch
Post by: turiqwalrus on January 07, 2012, 10:52:42 am
if someone can link me to a good prizm C tutorial, I could try to help( if it's for the prizm...)
Title: Re: new game by Notch
Post by: Hayleia on January 07, 2012, 11:33:44 am
if someone can link me to a good prizm C tutorial, I could try to help( if it's for the prizm...)
Well, originally, it is for z80 in Axe but Flyingfisch wants to make it for Casio too ;)
Title: Re: new game by Notch
Post by: epic7 on March 05, 2012, 04:00:50 pm
[semi-necropost]

maybe you can start it in lua epic? or is that a bad idea?

Now that ndless has been out, maybe we could start a tinycraft project in C :D
Title: Re: new game by Notch
Post by: hellninjas on March 05, 2012, 04:41:59 pm
OH YEAH I definently agree with you epic!
It would be FANTASTIC to see tinycraft/minicraft hit the nspire!
Title: Re: new game by Notch
Post by: Scipi on March 05, 2012, 04:43:23 pm
By the same token, it would also be possible on the Prizm.
Title: Re: new game by Notch
Post by: epic7 on March 06, 2012, 03:31:21 pm
Yea, I think it would be awesome.

If an nspire minecraft project is started, I WANNA HELP! :D :P
Title: Re: new game by Notch
Post by: Scipi on March 06, 2012, 03:34:14 pm
If one is started, I would like to help as well, particularly for ideas and methods on implementation and whatnot.
Title: Re: new game by Notch
Post by: LincolnB on March 06, 2012, 05:48:52 pm
Did you mean to say a Nspire MinIcraft game, not MinEcraft? I don't think Minecraft would be very practical even on an Nspire
Title: Re: new game by Notch
Post by: epic7 on March 06, 2012, 05:51:36 pm
Well, it could be minecraft, but a 2d minecraft :P
Title: Re: new game by Notch
Post by: Scipi on March 06, 2012, 11:22:23 pm
That's minicraft :P
Title: Re: new game by Notch
Post by: hellninjas on March 06, 2012, 11:54:50 pm
lol, but yeah this could be started as a group project for the nspire :D
Title: Re: new game by Notch
Post by: epic7 on March 07, 2012, 03:22:27 pm
That's minicraft :P
Well, they have differences other than dimension :P

Any ndless programmers here that like the idea?