Author Topic: Nintendo 3DS  (Read 37908 times)

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SirCmpwn

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Re: Nintendo 3DS
« Reply #15 on: June 10, 2010, 09:29:12 pm »
I especially like the Wii demo, I want to try that myself.

Offline meishe91

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Re: Nintendo 3DS
« Reply #16 on: June 10, 2010, 10:49:39 pm »
The one in the video?

^agreed. i feel like it might make games difficult to play... imagining having to navigate a 3d map with arrow keys makes my head hurt

that video is epic: i've never seen it in motion before, and lol at the electric cello in the back

That actually could be an electric bass. It's hard to tell without getting a close up :P
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Offline tloz128

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Re: Nintendo 3DS
« Reply #17 on: June 10, 2010, 11:08:19 pm »
There is actually a dsi ware game in Japan that uses head tracking. Here is a video of it-




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Offline DJ Omnimaga

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Re: Nintendo 3DS
« Reply #18 on: June 10, 2010, 11:15:24 pm »
darn that's amazing!

With massive TV screens, I bet some people will get sick, though XD, especially when playing a game when falling from great heights XD

SirCmpwn

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Re: Nintendo 3DS
« Reply #19 on: June 10, 2010, 11:23:09 pm »
I don't actually know C++, so I thought I could not code for the Wii.  However, it looks like Mono will run on a Wii, and with this, I may be able to adapt this technology to run on a Wii and make a few basic games ^_^.

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Re: Nintendo 3DS
« Reply #20 on: June 10, 2010, 11:38:06 pm »
This would be interesting ^^

(as long as you don't quit calc stuff (and your projects) lol) :P

SirCmpwn

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Re: Nintendo 3DS
« Reply #21 on: June 10, 2010, 11:45:40 pm »
(as long as you don't quit calc stuff (and your projects) lol) :P
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Re: Nintendo 3DS
« Reply #22 on: June 10, 2010, 11:57:16 pm »
lol no. I was just a bit worried since you went at Tech Ed to do some comp stuff, and seems to be heading toward more computer projects lately. I was worried you were slowly moving on from calc stuff. I am still looking forward for HL2, the new half-byte tilemapping tutorial, the OS and all your other projects

SirCmpwn

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Re: Nintendo 3DS
« Reply #23 on: June 11, 2010, 12:00:37 am »
By the way, the half-byte tilemapping tutorial has been dropped for something much, MUCH better.  Just you guys wait ;)
I am keeping up on my other projects, too.  I just got back from Tech Ed a matter of hours ago, so slow down, guys :P

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Re: Nintendo 3DS
« Reply #24 on: June 11, 2010, 12:25:21 am »
aaaah ok x.x

Well I hope what you are planning still supports at least 16 tiles, though x.x

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Re: Nintendo 3DS
« Reply #25 on: June 11, 2010, 07:22:43 am »
Mr_Coding_Knight, I really want your on calc compiler, Half Life 2, and your OS.  Thanks for staying with calc stuff. :D

SirCmpwn

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Re: Nintendo 3DS
« Reply #26 on: June 11, 2010, 12:42:36 pm »
on calc compiler
*IDE
Also, the something much better is not just for tilemapping, but it does cover how to use 16+ tiles.

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Re: Nintendo 3DS
« Reply #27 on: June 11, 2010, 01:13:27 pm »
Head-tracking looks awesome... This'll be interesting to see when it comes out.
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Re: Nintendo 3DS
« Reply #28 on: June 11, 2010, 01:35:32 pm »
« Last Edit: June 11, 2010, 01:35:38 pm by ztrumpet »

SirCmpwn

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Re: Nintendo 3DS
« Reply #29 on: June 11, 2010, 06:55:05 pm »
Sorry about my lack of proper terminology. :)
Just messing around with you.  Plus, an IDE is much, much better than a standalone compiler, and I would rather people not get confused.