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Quote from: JosJuice on January 03, 2011, 02:57:37 amQuote from: Raylin on January 02, 2011, 05:46:40 pmEven if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).Well, more precisely, the first Scribblenauts ignores adjectives, but the second one does implement adjectives.
Quote from: Raylin on January 02, 2011, 05:46:40 pmEven if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).
Even if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.