Author Topic: Scriblenauts  (Read 13751 times)

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Offline JosJuice

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Re: Scriblenauts
« Reply #15 on: January 03, 2011, 02:34:27 pm »
Even if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.
The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).
Well, more precisely, the first Scribblenauts ignores adjectives, but the second one does implement adjectives.
Oh. I've only played the first one...

Offline ztrumpet

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Re: Scriblenauts
« Reply #16 on: January 03, 2011, 04:45:42 pm »
This sounds a little bit like this game: http://ourl.ca/7636/133249

I wonder if you'd rather attempt to make it in Axe, as it would be much simpler.  Regardless of which concept you choose, good luck!  Scribblenauts for the calc would be awesome if it's ever pulled off. :)

Offline Builderboy

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Re: Scriblenauts
« Reply #17 on: January 04, 2011, 01:29:39 am »
Wow this game would be so hard to implement O.O I think it would probably have to be non-Basic, but you never know.  Maybe even a scripting engine to make things easier o.O