Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Gaming Discussion
»
Sonic fan Remix
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: Sonic fan Remix (Read 9223 times)
0 Members and 1 Guest are viewing this topic.
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Sonic fan Remix
«
Reply #15 on:
November 02, 2010, 06:56:12 pm »
Yeah, I have no idea how rugby's scoring system works
let alone how to actually play without getting kicked out.
It looks like a really cool Sonic remake. Anyone up for a calc version?
«
Last Edit: November 02, 2010, 06:57:24 pm by willrandship
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sonic fan Remix
«
Reply #16 on:
November 02, 2010, 07:48:24 pm »
There was a Sonic in the works on United-TI but it died it seems. I wonder if it would be possible in Axe? My worry is mostly if the physics complexity would allow a calc version written in Axe to be fast enough...
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Sonic fan Remix
«
Reply #17 on:
November 02, 2010, 10:26:25 pm »
Well, remember Jump, that one demo released for the axe contest? that seems like it would have similar physics, at least. I would hate to play sonic that slow though
it's made to be fast paced.
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sonic fan Remix
«
Reply #18 on:
November 02, 2010, 10:47:27 pm »
Well if I remember Jump! correctly it's physics aren't that Sonic-y. However, in one of the early version of Axe Builder had a working ball demo thing with sonic physics. I don't know if it was supposed to be physics for the side scrollers or the 3D games though.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sonic fan Remix
«
Reply #19 on:
November 03, 2010, 12:48:06 am »
I think it was for side scrollers. I don't know what collision detection was implemented, though. Also it had some bugs, if I remember.
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sonic fan Remix
«
Reply #20 on:
November 03, 2010, 12:57:13 am »
Ya, I mean it was one of the first version of Axe so image what Builder could come up with now
But ya, I think he said it might have had some bugs but I don't remember. It was just a "ball-in-a-box" demo so I think it was mostly for concept or something.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Sonic fan Remix
«
Reply #21 on:
November 03, 2010, 01:04:05 am »
yeah it was just a fun concept, although making a fully fledged engine with a tilemapper would be quite an undertaking
Especially with slopes and loops and stuff. I think is no wonder that Sonic really never got off the ground
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sonic fan Remix
«
Reply #22 on:
November 03, 2010, 01:54:45 am »
I think Calc84maniac had a really hard time implementing slopes in Project M.
Logged
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Sonic fan Remix
«
Reply #23 on:
November 03, 2010, 02:19:44 am »
Sonic actually got pretty far...I know because I worked on it. Me and digi have been busy with other stuff. I know I just dont have the time and he must be about the same because I havent seen a RW update in a while.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sonic fan Remix
«
Reply #24 on:
November 03, 2010, 02:38:07 am »
Ah I see. I wonder if someone could take over...
Logged
DrDnar
LV7
Elite (Next: 700)
Posts: 546
Rating: +97/-1
Re: Sonic fan Remix
«
Reply #25 on:
November 03, 2010, 02:44:06 am »
Sonic is clearly possible on the TI-83+SE, because the Game Gear/Master System used a Z80 at only 3.5 MHz. The weak point here is the graphics. I can't say if TI-83+ would be able to handle both the physics and graphics at the same time, but the extra processing power provided by the SE/84+ models could surely make up for the terrible display interface. Somebody from Sonic Retro actually suggested using a disassembly of Sonic for the Game Gear/Master System and port it to the calculator. The graphics would need to be completely rewritten, but the main game engine might work without too much modification.
Logged
"No tools will make a man a skilled workman, or master of defense, nor be of any use to him who has not learned how to handle them, and has never bestowed any attention upon them. . . . Yes, [] the tools which would teach men their own use would be beyond price."—Plato's
The Republic
, circa 380 BC
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Sonic fan Remix
«
Reply #26 on:
November 03, 2010, 02:46:21 am »
It will be finished eventually. If not by me and digi, I know we will post the code if we cant get it done.
Edit:Hmm, I remember we did at least discuss disassembling the game gear version and might have had a copy. Ya mike, raiser and me redid most of the graphics.
«
Last Edit: November 03, 2010, 03:15:25 am by Madskillz
»
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sonic fan Remix
«
Reply #27 on:
November 03, 2010, 03:27:02 am »
Was there ever a demo released for it? I was looking over the "Progress..." thread over at UTI, skimmed would be more accurate, but couldn't find one (nor many pictures of the game or the game in action). Just a little curious because I remember seeing that when I first signed up there but didn't have the time to look over everything.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sonic fan Remix
«
Reply #28 on:
November 03, 2010, 04:27:48 am »
Nope. I remember back in 2003 there was a version coming along nicely, until an hurricane hit the place where the files were backed up. Afterward they tried reviving the project but it seemed to progress super slowly. And yeah I think I remember the talk about disassembling the Game Gear one.
There used to be a site at sonic.unitedti.org but it went down after the server move in 2009.
Logged
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Sonic fan Remix
«
Reply #29 on:
November 03, 2010, 02:56:20 pm »
The difference between our version and theirs, was by far better graphics and we actually had a physics engine. We could release our physics engine I guess if you wanted to roll around some ramps and stuff. But really it was just us getting the engine done. I don't want to make it sound like this is ours and nobody should help because that isnt the case. It's just when you spend a lot of time on something you hate to just give it up to someone else.
The plan was to incorporate jim's tilemapper so really we are pretty close. You'll see an update when Digi is done with RW I'm sure. It kinda sucked that the sonic.unitedti.org site was not put back up, because it made it easier to see some of the progress and mockups we had made instead of searching through a large thread.
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Gaming Discussion
»
Sonic fan Remix