Author Topic: Super Smash Bros.  (Read 17841 times)

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Offline DJ Omnimaga

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Re: Super Smash Bros.
« Reply #15 on: November 09, 2010, 03:59:24 pm »
Now we need SSB for calcs...

Offline Aichi

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Re: Super Smash Bros.
« Reply #16 on: November 09, 2010, 04:11:09 pm »
I own all 3 games of this series, total played >1000 hours.  ;D
I really enjoyed playing these games.

Now I remember the first post I made here.
Hi Omnimaga Community,
I wanted to learn the ION included z80 Assembly language but I'm unsure since I found Axe Parser. It's an amazing language! Asm is faster than Axe Parser, but that, what I want to create, dont need so much Framerate. My project will be a pokemon game without round-battles, but Fights like Super Smash Bros. Brawl (Nintendo Wii).
That will be take much memory (for the sprite data, map data etc), so my question is, wether Axe Parser compiled programs needs much more memory size than Asm progs.
Regards,
Aichi
I will try to make a beat em up (perhaps without some RPG elements^^) next year using a system similar to Little Fighter 2,
cause this system would be completly data-based.
« Last Edit: November 09, 2010, 04:11:31 pm by Aichi »

Offline Hot_Dog

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Re: Super Smash Bros.
« Reply #17 on: November 09, 2010, 04:20:58 pm »
Now we need SSB for calcs...

Of course it can be done, but imagine all the sprite data needed, even if only for 10 frames per character for five characters.  Cause there's also weapons and items data, and of course tiles.  I think the code would have nothing on the amount of graphics needed

Offline DJ Omnimaga

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Re: Super Smash Bros.
« Reply #18 on: November 09, 2010, 04:28:36 pm »
Well, it would have to be stripped down for sure. tr1p1ea on MaxCoderz was working on a clone back then but I never saw screenshots. I think it would definitively be a huge undertaking, especially link play and graphics.
« Last Edit: November 09, 2010, 04:28:45 pm by DJ Omnimaga »

Offline FinaleTI

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Re: Super Smash Bros.
« Reply #19 on: November 09, 2010, 05:20:51 pm »
I was working on an SSB game for the 83+/84+ calcs, but then I got distracted with Pokemon and then Axe...
Maybe after I finish Blur and Collision Course I could pick it back up...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Yeong

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Re: Super Smash Bros.
« Reply #20 on: November 09, 2010, 07:10:56 pm »
unlike other ppl, I use Mario and Ice Climbers
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Offline FinaleTI

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Re: Super Smash Bros.
« Reply #21 on: November 09, 2010, 07:53:24 pm »
Ike all the way!

Although Sonic rocks in the Boss mode, cuz of his aerial B attack, which homes in on the enemy and you can chain it and stay in the air for a really long time.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Yeong

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Re: Super Smash Bros.
« Reply #22 on: November 09, 2010, 07:56:10 pm »
My only usage of Ike is for up B
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Offline FinaleTI

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Re: Super Smash Bros.
« Reply #23 on: November 09, 2010, 07:57:53 pm »
His up B is pretty awesome, but his smash attacks (not his Final Smash) can really blow the enemy away. And his Final Smash rules.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Yeong

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Re: Super Smash Bros.
« Reply #24 on: November 09, 2010, 07:59:22 pm »
Samus final smash owns too. Zero beam.
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Offline FinaleTI

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Re: Super Smash Bros.
« Reply #25 on: November 09, 2010, 08:09:56 pm »
Yeah, it is pretty awesome.

Lucario is actually a pretty good character too, cuz he can stick to walls. ;) (I think Sheik can do this too, but Lucario's cooler.)
I designed a custom stage to take advantage of that. At the top are moving platforms. Then, on the edges, all the way down, a sheer , straight wall. The entire floor below is made of drop-blocks. If you make this using the large stage size, even Kirby can't reach the top. The only way for other characters to reach to top is to die and respawn.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Yeong

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Re: Super Smash Bros.
« Reply #26 on: November 09, 2010, 08:34:50 pm »
Pit ftw.
Most cheating character in SSBB(At least, I think)
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Offline MRide

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Re: Super Smash Bros.
« Reply #27 on: November 09, 2010, 09:48:34 pm »
Heh heh...I play the N64 version of SSB. ;D (yay for emulators)
« Last Edit: November 09, 2010, 09:51:46 pm by MRide »

Offline calc84maniac

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Re: Super Smash Bros.
« Reply #28 on: November 09, 2010, 09:49:38 pm »
Heh heh...I play the N64 version of SSM. ;D (yay for emulators)
Super Smash Mothers? ;)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Yeong

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Re: Super Smash Bros.
« Reply #29 on: November 09, 2010, 09:50:11 pm »
Do you use Project64?
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