no problem, if you ask me, Extgraph is an amazing jewel in the 68k community. I think it harnesses a lot of power for TIGCC programmers to use to make really incredible games without 68k ASM knowledge.
btw, based on z80 experience (I've never written an ASM scrolling tilemapper) the tilemappers that I've seen others written on z80 calcs are all customized to fit the needs of their games. One general purpose scrolling tilemapper will scroll all the tiles first, then display them on the screen. This works really well if you have very few tiles in your tileset, because then the routine won't have to take 1000s of t-states to draw the buffer, but instead just buffer all the tiles. However, if you have more than 96 tiles (about the # of 8x8 tiles that fit on an 83+) it becomes inefficient because the likeliness of all the tiles to appear on the screen is low.
The other tilemapper I've seen at revsoft will do exactly as I described, buffer and copy, and then update the buffer when necessary.