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[83+/84+] Mario Deathmatch
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[83+/84+] Mario Deathmatch
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Topic: [83+/84+] Mario Deathmatch (Read 10833 times)
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Krid
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[83+/84+] Mario Deathmatch
«
on:
September 22, 2006, 04:05:00 am »
Has anyone managed to get
http://www.ticalc.org/archives/files/fileinfo/183/18337.html
working on a 83+ or 84+?
Ion and CrunchyOS don't seem to recognize the game. I am able to run it on an emulated Ti-83 but not on a 83+ or 84+
Is there hope? Because this game looks like a cool multiplayer game.
:king:
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Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
[83+/84+] Mario Deathmatch
«
Reply #1 on:
September 22, 2006, 07:51:00 am »
well that link is for an 83 asm game...so unless you have a link to the 83+ version it wont work on those calcs. However since the source is included one could always port it, if only we had the extras.inc file I would port it for you.
edit I lied...here I ported it for you, I cant say it works or not because I dont have two 83+ calcs.
edit again: I updated the rar file, the level editor is now added. Enjoy and tell me how it works I am off to my job. I'll try everything out later tonight! :thumbup:
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Krid
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[83+/84+] Mario Deathmatch
«
Reply #2 on:
September 22, 2006, 08:18:00 am »
Thanks a lot!
I knew it was a file for Ti83's, however I had the impression most of those games would be compatible with the 83+. I will try it out now
Update: Strange, linking a 83+ and a 84+ together, the keys on the 83+ won't respond correctly. I can only get into the actual game if the 84+ is the first one looking for a connection, but the game is unplayable (or starteable, for that matter) on the 83+. I will try it between 2 84+'s when I get a chance to. Thanks for the effort
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Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
[83+/84+] Mario Deathmatch
«
Reply #3 on:
September 22, 2006, 03:57:00 pm »
well if I could get my ti-83+ to detect it being hooked up I would send it to my calc to try it out.
Let me see what I can do....and tell me if you can get it to work between 2 84+s!
edit:
Ok I got virtual linking to work in PTI...and I got the game to run. There seems to be some obvious issues though with the link play. Here is a screenshot of what I encountered.
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+/84+] Mario Deathmatch
«
Reply #4 on:
September 22, 2006, 07:40:00 pm »
Krid!!!! Hope you stay around
Looks like a fun game, thanks MS!
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Dragon__lance
Guest
[83+/84+] Mario Deathmatch
«
Reply #5 on:
September 23, 2006, 08:02:00 am »
That still looks pretty impresssive!
But is that an MLCSHELL app i see in the Screenie
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Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
[83+/84+] Mario Deathmatch
«
Reply #6 on:
September 23, 2006, 12:04:00 pm »
yes it is an MLCshell in that app...and for a second there when the screenshot seems to stop on it, you think I am gonna select it...but I dont!
Once I can get some time to work on my projects I will updated the MLC thread as well as this one once I can narrow down the bugs.
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DJ Omnimaga
Magic All Around | Magie Tout Autour
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+/84+] Mario Deathmatch
«
Reply #7 on:
September 23, 2006, 03:57:00 pm »
I wished it went in the mlc %)
i never played mario deathmatch before I never got any friend interested in calcs enough when I discovered this game to play via link cable
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Krid
Guest
[83+/84+] Mario Deathmatch
«
Reply #8 on:
September 27, 2006, 02:17:00 am »
The game seems to work between 84+'s. (I tested it between a 84+ and 84+SE). However, it's quite unstable, in the sense that after a round it's hard to get synched again (needed for the game to start, and a failure results in a RAM clear most of the time).
Say, could anyone (Madskillz?) port the level editor to .8xp? The source is in the same archive as the game is.
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DJ Omnimaga
Magic All Around | Magie Tout Autour
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+/84+] Mario Deathmatch
«
Reply #9 on:
September 27, 2006, 01:21:00 pm »
it would be cool, I wonder how game could be set to run at same speed on 83+ and SEs?
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