Author Topic: [83+/84+] Mario Deathmatch  (Read 9897 times)

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Krid

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[83+/84+] Mario Deathmatch
« on: September 22, 2006, 04:05:00 am »
Has anyone managed to get http://www.ticalc.org/archives/files/fileinfo/183/18337.html working on a 83+ or 84+?

Ion and CrunchyOS don't seem to recognize the game. I am able to run it on an emulated Ti-83 but not on a 83+ or 84+ :(sad.gif Is there hope? Because this game looks like a cool multiplayer game.

:king:king2.gif

Offline Madskillz

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[83+/84+] Mario Deathmatch
« Reply #1 on: September 22, 2006, 07:51:00 am »
well that link is for an 83 asm game...so unless you have a link to the 83+ version it wont work on those calcs. However since the source is included one could always port it, if only we had the extras.inc file I would port it for you.

edit I lied...here I ported it for you, I cant say it works or not because I dont have two 83+ calcs.

edit again: I updated the rar file, the level editor is now added. Enjoy and tell me how it works I am off to my job. I'll try everything out later tonight! :thumbup:google.gif

Krid

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[83+/84+] Mario Deathmatch
« Reply #2 on: September 22, 2006, 08:18:00 am »
Thanks a lot!
I knew it was a file for Ti83's, however I had the impression most of those games would be compatible with the 83+. I will try it out now :)smile.gif

Update: Strange, linking a 83+ and a 84+ together, the keys on the 83+ won't respond correctly. I can only get into the actual game if the 84+ is the first one looking for a connection, but the game is unplayable (or starteable, for that matter) on the 83+. I will try it between 2 84+'s when I get a chance to. Thanks for the effort :)smile.gif

Offline Madskillz

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[83+/84+] Mario Deathmatch
« Reply #3 on: September 22, 2006, 03:57:00 pm »
well if I could get my ti-83+ to detect it being hooked up I would send it to my calc to try it out.

Let me see what I can do....and tell me if you can get it to work between 2 84+s!

edit:
Ok I got virtual linking to work in PTI...and I got the game to run. There seems to be some obvious issues though with the link play. Here is a screenshot of what I encountered.

Offline kalan_vod

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[83+/84+] Mario Deathmatch
« Reply #4 on: September 22, 2006, 07:40:00 pm »
Krid!!!! Hope you stay around :(sad.gif

Looks like a fun game, thanks MS!

Dragon__lance

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[83+/84+] Mario Deathmatch
« Reply #5 on: September 23, 2006, 08:02:00 am »
That still looks pretty impresssive! :Dbiggrin.gif But is that an MLCSHELL app  i see in the Screenie  :w00t:woot.gif:ninja:ninja.gif

Offline Madskillz

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[83+/84+] Mario Deathmatch
« Reply #6 on: September 23, 2006, 12:04:00 pm »
yes it is an MLCshell in that app...and for a second there when the screenshot seems to stop on it, you think I am gonna select it...but I dont! :)smile.gif

Once I can get some time to work on my projects I will updated the MLC thread as well as this one once I can narrow down the bugs.

Online DJ Omnimaga

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[83+/84+] Mario Deathmatch
« Reply #7 on: September 23, 2006, 03:57:00 pm »
I wished it went in the mlc %)rolleyes2.gif

i never played mario deathmatch before I never got any friend interested in calcs enough when I discovered this game to play via link cable :(sad.gif

Krid

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[83+/84+] Mario Deathmatch
« Reply #8 on: September 27, 2006, 02:17:00 am »
The game seems to work between 84+'s. (I tested it between a 84+ and 84+SE). However, it's quite unstable, in the sense that after a round it's hard to get synched again (needed for the game to start, and a failure results in a RAM clear most of the time).

Say, could anyone (Madskillz?) port the level editor to .8xp? The source is in the same archive as the game is.

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[83+/84+] Mario Deathmatch
« Reply #9 on: September 27, 2006, 01:21:00 pm »
it would be cool, I wonder how game could be set to run at same speed on 83+ and SEs?