Author Topic: Asylum  (Read 5744 times)

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Offline Freyaday

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Asylum
« on: March 08, 2011, 09:46:09 am »
I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?
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Offline Munchor

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Re: Asylum
« Reply #1 on: March 08, 2011, 09:48:27 am »
I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?

Asylum is the name of a OS being made by a Cemetech member, it's called Asylum OS, so I'm not sure about the name :P

Concerning the game, we have an inspiration topic here.

There may be something there you like ;D

Also, play Axe examples by Quigibo to get some ideas for your game.

Good Luck!

The OS being made can be found here.

EDIT: I think the guy making the OS gave up on it, so the name is yours.
« Last Edit: March 08, 2011, 09:49:35 am by Scout »

Offline Freyaday

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Re: Asylum
« Reply #2 on: March 08, 2011, 09:49:38 am »
Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....
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Offline Munchor

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Re: Asylum
« Reply #3 on: March 08, 2011, 09:50:11 am »
Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....

I think you can use Asylum, please read the entire post before (I edited it).

Offline Freyaday

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Re: Asylum
« Reply #4 on: March 08, 2011, 09:53:33 am »
Well, you edited it between the times when I loaded the page and when I replied.
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Offline Munchor

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Re: Asylum
« Reply #5 on: March 08, 2011, 09:56:57 am »
Well, you edited it between the times when I loaded the page and when I replied.

Yeah I did I edited it several times.

Offline Freyaday

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Re: Asylum
« Reply #6 on: March 09, 2011, 05:36:44 pm »
Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.
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Offline Munchor

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Re: Asylum
« Reply #7 on: March 09, 2011, 05:37:15 pm »
Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.

Nice :) Good luck with it.

Offline DJ Omnimaga

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Re: Asylum
« Reply #8 on: March 10, 2011, 06:13:06 pm »
I see, good luck with it!

Offline Freyaday

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Re: Asylum
« Reply #9 on: March 10, 2011, 08:54:04 pm »
Anybody know how to chop up strings with Axe? The strings are space delineated....
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Offline jnesselr

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Re: Asylum
« Reply #10 on: March 10, 2011, 09:01:05 pm »
Anybody know how to chop up strings with Axe? The strings are space delineated....
Chop up in what way?  With axe, just start at the beginning, stop when you hit 0 (end of string), and return a subset when you encounter a 0x20 (ascii for a space).  Essentially, you would hold the current start position, and set a counter to 0.  Then, add one to the counter until you hit a space.  Then use the start position and length to copy it or use it however you want to.

Offline Freyaday

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Re: Asylum
« Reply #11 on: March 11, 2011, 01:23:22 am »
Does Axe's inData do that for me though, or do I have to do it myself? And if inData does work, how do I use it?

OMG post 100 O.O
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Offline Raylin

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Re: Asylum
« Reply #12 on: March 11, 2011, 01:50:19 am »
MOAR SONAR IN YO GAEM
Bug me about my book.

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Offline Freyaday

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Re: Asylum
« Reply #13 on: March 11, 2011, 09:47:14 am »
I couldn't get sonar to work, which is why Asylum is text based.
Turns out, inData( is the command I was looking for. However, I have no idea how to compare the string bits to, actually, anything. Help!
« Last Edit: March 11, 2011, 09:54:20 am by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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