Author Topic: CalcGS questions  (Read 2667 times)

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Offline Zera

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CalcGS questions
« on: March 09, 2010, 08:19:33 pm »
I'm a little confused about the tile-flipping and tile animation in CalcGS. When I was designing maps for Escheron, I flipped some tiles to reverse the appearance of objects in the tileset. When these maps were being coded into the game, the tile-flipping was not retained, and Iambian mentioned something about this data not actually being in the CalcGS files themselves. I'm not really sure I understand what he meant, or whether or not this tile-flipping feature can actually be carried over into a project once the maps are converted for the calculator. I had to copy / paste redundant tiles and manually flip them just to have them appear in the actual game.

On a related note: Does tile animation carry over once maps are converted? I fear it may be the same ordeal as tile-flipping.

Lastly, are there any alternatives to CalcGS? The program is too buggy. I can't display certain tile resolutions, tiles are often garbled during import, the tileset itself is often garbled when trying to insert new tiles, I can't append new tiles at the *end* of the tileset, and I can't export any maps as bitmaps. Either the tileset defaults to 8x8, or when it's already 8x8, it just gives me an error.