Author Topic: Debugging on the Calculator  (Read 13088 times)

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Offline ztrumpet

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Re: Debugging on the Calculator
« Reply #15 on: April 14, 2010, 07:52:24 am »
It's a great technique.  In fact, I think everyone's debugged before even if they don't know the term. ;D
Rcl is useful for the reasons stated above. :)  Thanks player for the great explanation! :D

Offline DJ Omnimaga

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Re: Debugging on the Calculator
« Reply #16 on: April 14, 2010, 12:12:53 pm »
One thing that is hard to debug it seems are logical errors x.x

I mean when you accidentally choose > instead of < and won't notice until later, then when it comes time to debug, you can't figure out why your If blocks and loops are skipped despite the right amount of End instructions x.x

_player1537

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Re: Debugging on the Calculator
« Reply #17 on: April 14, 2010, 05:57:58 pm »
oh, I hate when that happens.  Math errors are the worst things ussually (though the math I do is ussually stealing stuff from a string, and the right amount of it).  On that topic actually, I need a simple routine that will take a part of a string (starting at one ':') and ending at the next part, as in if the string was "aaa:bbb:ccc:" and you searched through it (starting at bbb:) it would return ccc.  kinda off topic, but my current method is just a loop that scans until it reaches the ':'.

Offline jsj795

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Re: Debugging on the Calculator
« Reply #18 on: April 14, 2010, 06:26:04 pm »
instring( is a good operation that can do that.
http://tibasicdev.wikidot.com/instring

I personally am sick of bugs making hnefatafl AI... They had so much bugs -_-;;; Still not done debugging
I personally use Pause to see where the error occurs, and counting ends. Although many times, I miscount End because I overlooked some area. When the conditionals get too complicated, I write the code on paper, and connect the Loop with End.


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A man will pay $2 for a $1 item he needs.
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*Girls=Evil credit goes to Compynerd255*

_player1537

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Re: Debugging on the Calculator
« Reply #19 on: April 14, 2010, 06:47:38 pm »
my old method for finding part of the string was a compicated series of Instring() to find the correct value, but it was getting annoying to have to think it through, so I just wrote the other one.  (for my rpg I'm working on).  It doesn't really matter I don't guess unless I want to use it insomething else

Offline meishe91

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Re: Debugging on the Calculator
« Reply #20 on: April 14, 2010, 08:08:46 pm »
Can you explain what you need again, I don't think I quite understand what you're looking for (like what it needs to do). I would like to try to help.
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_player1537

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Re: Debugging on the Calculator
« Reply #21 on: April 14, 2010, 08:11:52 pm »
basically, I have a string with the attack's name, followed and preceeded by a colon (ie ":attack1:randint(5,10):" )  I would need something that takes the "randint(5,10)" part.  "attack1" would be in str7.

Offline meishe91

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Re: Debugging on the Calculator
« Reply #22 on: April 14, 2010, 08:58:29 pm »
Well I'm not sure if I'm still understanding this correctly but from what you've said I have two thoughts of what you mean (I don't know if either are correct).

1. You have code set up like this:

Code: [Select]
":ATTACK1:randInt(5,10):→Str7
":ATTACK2:randInt(5,10):→Str6
...

or 2.

Code: [Select]
":ATTACK1:randInt(5,10):ATTACK2:randInt(5,10):...→Str7
My guess is the second one. But one thing you could do is something along the line of:

Code: [Select]
"randInt(5,10randInt(3,15randInt(6,12→Str7 //Example string to get the attack value (I'm guessing that is the use of this?)
Prompt A //The attack number.
expr(sub(Str7,5A-4,5→B //Gets the randomly generated number.

(You can apply this method with the names involved. The only restriction is that the names need to be the same length along with the random generated numbers. If that makes sense.)

I mean again I don't know if this is the kind of thing you're looking for but that's what I figured out from what you've said. Sorry if it doesn't help much :(
« Last Edit: April 14, 2010, 09:00:09 pm by meishe91 »
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_player1537

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Re: Debugging on the Calculator
« Reply #23 on: April 14, 2010, 09:06:13 pm »
sorry, should have explained it a little better, here goes:
Code: [Select]
"attack1->Str7
":attack1:randint(3,6):attack2:(randint(0,9001)>9000)*9000:->Str2
(code here to get the attack damage)
the second part where it picks the amount of damage can be a different size than the rest, and I would like to refrain from lists, as it is hard to add new attacks in.

Offline meishe91

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Re: Debugging on the Calculator
« Reply #24 on: April 14, 2010, 09:12:49 pm »
Oh ok, so Str7 changes depending on the the attack chosen by the user?
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_player1537

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Re: Debugging on the Calculator
« Reply #25 on: April 14, 2010, 09:13:33 pm »
yeah

Offline meishe91

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Re: Debugging on the Calculator
« Reply #26 on: April 14, 2010, 09:42:28 pm »
Hmmm, ok. That makes sense. Would

Code: [Select]
"ATTACK1→Str7
":ATTACK1:randInt(5,10):ATTACK2:(randInt(0,9001)>9000)*9000:→Str2
inString(Str2,Str7)+1+length(Str7
expr(sub(Str2,Ans,inString(Str2,":",Ans)-Ans→B

work for what you need?
« Last Edit: April 14, 2010, 09:58:45 pm by meishe91 »
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Offline meishe91

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Re: Debugging on the Calculator
« Reply #27 on: April 15, 2010, 07:15:57 pm »
@_player
Did you find a good way to do it?
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_player1537

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Re: Debugging on the Calculator
« Reply #28 on: April 15, 2010, 10:46:10 pm »
sorry, haven't tried it yet, working on a couple other projects, I'll test it in a minute :)

Offline meishe91

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Re: Debugging on the Calculator
« Reply #29 on: April 16, 2010, 12:19:48 am »
Oh ok, sounds good.
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