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And yes, I don't plan at all
I pick up a piece of A4 paper, and a I write everything I should do. Before that, though, I choose the tools and libraries I'll use to make the game. It's also good to make a quick prototype before. For example, if I plan to make a 2D game, I could make a very quick prototype in Python (faster to make) to see how it feels, and then rewrite it using the final language and tools (for example Vala with OpenGL).I also make some drawings on the very same A4 piece of paper, like sprites and levels. I scratch out things I've finished too.
Not sure whether this has really been discussed before, but I was just interested to see how people get their projects finished, how they plan them out, what order they complete the various parts in (i.e. title screen, physics, sprites, etc.)Thanks!
* shmibs would usually say that this /\/\ is the exact opposite of what one should do.when working with a big project, planning things out beforehand will almost always save you having to rewrite everything once or twice. also, saving fun bits like titlescreens for last and getting main game engines out of the way first will help to keep you motivated. however, too much planning things out and not enough actually writing will demotivate as well, as it pushes back the yielding of visible results. it's a difficult thing to balance, which is why so many projects get dropped.