Author Topic: Gbc4nspire unique problems  (Read 13978 times)

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Offline calc84maniac

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Re: Gbc4nspire unique problems
« Reply #15 on: September 20, 2011, 12:27:00 pm »
I got a version specific to touchpads (gbc4touch) which says 0.8 on the inside.  I have two questions.

1:  The direction you move seems to be based upon where your finger is on the touch-sensitive part of the touchpad, not the actual buttons.  Can you fix that?

2:  Is it possible to get my savs or states off onto a computer emulator and exchange them? (Do any other emus support your saving formats?)
1: Unfortunately, TI didn't put actual buttons under the touchpad. Detecting direction based on where you touch it is how their OS works, too.

2: You can rename .sav files to .sav.tns and those should work (since it's the same save format that the real Game Boy uses). Save states, on the other hand, are not compatible between emulators.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Awesomeness

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Re: Gbc4nspire unique problems
« Reply #16 on: September 20, 2011, 04:05:21 pm »
Okay then.  I don't use save states anyways.

Well does ndless use the same directional-detection system as the OS? Because the OS appears to do a much better job.
« Last Edit: September 20, 2011, 04:05:58 pm by Awesomeness »

Offline ExtendeD

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Re: Gbc4nspire unique problems
« Reply #17 on: September 20, 2011, 04:10:55 pm »
It's been rewritten but should be similar. Could you tell us what's exactly wrong with it? I unfortunately don't own a Touchpad and have always relied on other users' tests.
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Offline Awesomeness

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Re: Gbc4nspire unique problems
« Reply #18 on: September 20, 2011, 05:04:11 pm »
I have, using my mad PhotoShop skills, created a fantastical image to demonstrate my struggles.


Offline Goplat

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Re: Gbc4nspire unique problems
« Reply #19 on: September 20, 2011, 05:46:20 pm »
Isn't it possible to move diagonally in some games?
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Offline Awesomeness

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Re: Gbc4nspire unique problems
« Reply #20 on: September 20, 2011, 07:13:44 pm »
Oh... Yeah...  That fantastic image was based upon my experiences with Pokémon, which does not use diagonal magic.

Offline willrandship

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Re: Gbc4nspire unique problems
« Reply #21 on: September 20, 2011, 11:11:01 pm »
Yeah, that image would be dependent on the method the game checks input with, not the emu. Envision it checking Up, then down, then left, then right, and returning upon the first match, without checking the rest. That would mean Up-Left would be Up, and Down-Right would be Down, etc.

The best way to get rid of the direction issue is to use the old version which used the numbers for arrows.

Did I mention I really don't like the touch keypad at all? I feel like changing the OS with a patcher so I could use my old clickpad, but unfortunately the easiest way would actually be to solder a wire inside of it to ground instead :P (I might have that backwards, meaning it might need to be soldered to VCC. So sue me)
« Last Edit: September 20, 2011, 11:12:09 pm by willrandship »

Offline ExtendeD

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Re: Gbc4nspire unique problems
« Reply #22 on: September 21, 2011, 04:18:52 am »
Ok, so Ndless doesn't seem to be in fault, since it divides the touchpad area in 9 portions.
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Offline calc84maniac

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Re: Gbc4nspire unique problems
« Reply #23 on: September 21, 2011, 09:11:17 am »
Ok, so Ndless doesn't seem to be in fault, since it divides the touchpad area in 9 portions.
Actually, I didn't use Ndless routines for that version (since I was hackily hex editing :P)

I did use the same method to divide the touchpad, though.
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Offline willrandship

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Re: Gbc4nspire unique problems
« Reply #24 on: September 23, 2011, 06:30:59 pm »
Yeah, have no fears: Diagonal movement works great in zelda. It's just annoying that it has to use the touch sensor and not the button direction.

Also, thanks for not using any of the rocker buttons: It would be impossible to save Zelda with them! :P