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(Number of people in your party)->BFor(A,B,1,-1randint(1,(however many enemies you plan on))->CIf C=1Thehoutput(your choice,your choice+A,"enemy character"enemy HP -> variable that holds the enemies hpEndIf C=2"and so on"
I'm actually working on a very complex RPG
It depends, is it kinda semi real-time, where you can sometimes attack twice in one turn if your speed is very high, or is it more like the old FF games?
One more question:I got stuck where speed decides the turn.it was no problem with 1v1 (Max())but, is there any less-bytes-consuming way to decide who go first?(Speed-based)
100->A102->BIf A≠BIf A>BFirst player attackElseSecond Player attackEndElseFirst player attackEnd
Quote from: ztrumpet on October 19, 2010, 09:42:51 pmI'm actually working on a very complex RPG I'M glad to see that in present tense, since it means it's still alive
thanks again!