Author Topic: Raylin's Rules for Making RPG's  (Read 80326 times)

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Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #30 on: August 04, 2010, 10:54:36 am »
You can also store large strings or programming sequences in the sequence variables, u, v, and w.
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Offline TIfanx1999

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Re: Raylin's Rules for Making RPG's
« Reply #31 on: August 04, 2010, 10:56:04 am »
Oh, yeah.  Another strike against finance Vars is that you can't DelVar them.
Really? That is rather strange. I didn't know that. I wonder why not? That's good to know though. :)

Offline meishe91

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Re: Raylin's Rules for Making RPG's
« Reply #32 on: August 04, 2010, 10:57:24 am »
Just tested, you can.

You can, but it doesn't set it to zero. It deletes any integer that is inside it looks like because if you try to use it then it will pull an ERR:UNDEFINED.

You can also store large strings or programming sequences in the sequence variables, u, v, and w.

What do you mean?
« Last Edit: August 04, 2010, 10:58:34 am by meishe91 »
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #33 on: August 04, 2010, 11:02:15 am »
You can also store large strings or programming sequences in the sequence variables, u, v, and w.

What do you mean?
Quick!  Run, look at Homescreen Game Pack. ;D
In it I do stuff like this:
"42=abs(Ans-63->u
...
getKey
If u
Then
.You Pressed 2nd or Enter

Offline meishe91

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Re: Raylin's Rules for Making RPG's
« Reply #34 on: August 04, 2010, 11:04:23 am »
So basically it's like using a string without using expr( to get the answer?
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #35 on: August 04, 2010, 11:04:39 am »
So basically it's like using a string without using expr( to get the answer?
Exactly. :)

Offline TIfanx1999

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Re: Raylin's Rules for Making RPG's
« Reply #36 on: August 04, 2010, 11:05:43 am »
@ Ztrumpet: I could be wrong, but I thought "->" couldn't not be used with the sequence variables, that they could only evaluate expressions.

Offline meishe91

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Re: Raylin's Rules for Making RPG's
« Reply #37 on: August 04, 2010, 11:06:20 am »
Hmmm, interesting. Thanks.
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #38 on: August 04, 2010, 11:08:13 am »
@ Ztrumpet: I could be wrong, but I thought "->" couldn't not be used with the sequence variables, that they could only evaluate expressions.
The -> is storing it to u in the first place. :)

Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #39 on: August 04, 2010, 11:08:44 am »
You can't use it INSTRING. You can use it to store to it though.

EDIT: Ninja'd.
« Last Edit: August 04, 2010, 11:08:58 am by Raylin »
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Offline ztrumpet

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Re: Raylin's Rules for Making RPG's
« Reply #40 on: August 04, 2010, 11:09:26 am »
You can't use it INSTRING. You can use it to store to it though.
Completely correct. :)

Offline TIfanx1999

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Re: Raylin's Rules for Making RPG's
« Reply #41 on: August 04, 2010, 11:11:15 am »
Ok, I wasn't sure what you meant. I just wanted to clarification that it couldn't be used inside the string. =)

Offline Raylin

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Re: Raylin's Rules for Making RPG's
« Reply #42 on: August 04, 2010, 11:15:25 am »
Actually, ztrumpet.

Your use of that code [42=abs(Ans-63->u] is genius.

Props. :D
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Offline meishe91

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Re: Raylin's Rules for Making RPG's
« Reply #43 on: August 04, 2010, 11:16:12 am »
So I just was messing with u and got some interesting results (was trying to see if maybe could use it to shorten Battle Ship anymore :P)

So I stored "sub(Str1,1,1" to u with "12345" in Str1. When I did u+u I of course got 11 displayed on the left side, signifying it is a string, which made sense. But when I did expr(u+u it displayed 11 on the right side like a integer...but 1+1 isn't 11...any clue what's happening?

Sorry for getting this a bit off-topic, just curious now.
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Offline nemo

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Re: Raylin's Rules for Making RPG's
« Reply #44 on: August 04, 2010, 11:18:05 am »
since you established u+u = "11" (notice the quotes, it's a string.), what's expr("11")?

edit: if you're looking for the answer two, try this code:

expr(u)+expr(u)
« Last Edit: August 04, 2010, 11:18:40 am by nemo »