Author Topic: Raylin's Rules for Making RPG's  (Read 80282 times)

0 Members and 3 Guests are viewing this topic.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Raylin's Rules for Making RPG's
« Reply #45 on: August 04, 2010, 11:18:45 am »
Because you concatenated the string, expr( is evaluating the phrase "11" which is the real number 11.

EDIT: Damn, ninja'd again.
« Last Edit: August 04, 2010, 11:19:07 am by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Raylin's Rules for Making RPG's
« Reply #46 on: August 04, 2010, 11:19:01 am »
Hmm, should I split this topic into two topics? :)

Edit:
EDIT: Damn, ninja'd again.
While I'm loling again. :P
« Last Edit: August 04, 2010, 11:19:48 am by ztrumpet »

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Raylin's Rules for Making RPG's
« Reply #47 on: August 04, 2010, 11:19:56 am »
Ooooohhhhh, ok. I get it now. I see what's happening now. Thanks, nemo :)

Ok, now lets get back on topic :P
« Last Edit: August 04, 2010, 11:20:56 am by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Raylin's Rules for Making RPG's
« Reply #48 on: August 04, 2010, 11:21:18 am »
no problem meishe.

EDIT: Damn, ninja'd again.

lol (: sorry about that Raylin


Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Raylin's Rules for Making RPG's
« Reply #49 on: August 04, 2010, 11:23:04 am »
No problem. :P
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Raylin's Rules for Making RPG's
« Reply #50 on: August 04, 2010, 05:16:58 pm »
I like the rule about writing your variables on paper first. I do it initially but then I forget to update the list and get lost x.x. Always keep track of what each variables do.
« Last Edit: August 04, 2010, 05:17:27 pm by DJ Omnimaga »

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Raylin's Rules for Making RPG's
« Reply #51 on: August 05, 2010, 04:09:20 pm »
[Raylin] Rules edited in.
« Last Edit: August 05, 2010, 04:24:52 pm by Raylin »

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Raylin's Rules for Making RPG's
« Reply #52 on: August 05, 2010, 04:25:43 pm »
I always wondered about that.
Doesn't optimizing as you go create problems if you happen to forget what line of code does what?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Raylin's Rules for Making RPG's
« Reply #53 on: August 05, 2010, 04:39:34 pm »
I always wondered about that.
Doesn't optimizing as you go create problems if you happen to forget what line of code does what?

I see where your coming from, that is true if your working with complicated code, but from my point of view, if you have a hardcopy with notes, it should be fine

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Raylin's Rules for Making RPG's
« Reply #54 on: August 05, 2010, 04:44:12 pm »
This is true.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Raylin's Rules for Making RPG's
« Reply #55 on: August 05, 2010, 04:50:32 pm »
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Raylin's Rules for Making RPG's
« Reply #56 on: August 05, 2010, 05:29:25 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Raylin's Rules for Making RPG's
« Reply #57 on: August 05, 2010, 05:36:39 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Raylin's Rules for Making RPG's
« Reply #58 on: August 05, 2010, 06:31:13 pm »
Quote from: DJ Omnimaga
Five references to go.
lolwut?
To add to rule 18, do not fall into the trap some people did: rewriting the game completly to save space and stuff, then a few months later doing the same thing again, then again, again. It's ok if done once or twice, but otherwise it's an endless loop for most coders and they never get to finish the game, as they spend their entire time rewriting it.

Five references to go.
Yeah, as two people on #omnimaga are aware of, the amount of posts containing "the game"  on the forums have reached 666.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Raylin's Rules for Making RPG's
« Reply #59 on: October 14, 2010, 12:31:33 pm »
Very good tutorial.
Just these rules already explain why some early games of mine failed.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...