Hi,
I have a game that is in 4-level grayscale. It also scrolls.
Here is some very super simple pseudo:
Game loop:
-Calculates stuff, moves character, etc
-Displays everything and uses stuff similar to pxl-test for collision, it draws the next frame out of 3 for 4-lvl grayscale
End game loop
So in my game, when the character moves right (map scrolls left), the grayscale looks really bad, because it is scrolling to the left. However, when it scrolls to the right (player moves left), the grayscale looks fine. How can I fix this?
I am using this routine for grayscale (example of light gray):
100
010
001
010
001
100
001
100
010
Thanks, and have a nice day,
nxtboy III