Author Topic: Sound in BASIC-programs  (Read 23749 times)

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Offline p2

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Re: Sound in BASIC-programs
« Reply #15 on: June 14, 2011, 02:14:30 pm »
This time there are Lines on my screen:

.._    .._   .._   .._   .._   .._   .._
:.  .   ._    :._  .._   .._   .._   .._

And so on.

But this lines are colour-inverting; in the bachground I can see COMPLETE  No Shell.

Don't looks good...
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Offline DJ Omnimaga

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Re: Sound in BASIC-programs
« Reply #16 on: June 14, 2011, 02:16:32 pm »
Note: With the Asm() command, sounds will slow down your game considerably, even if the program containing sounds is in pure assembly language, such as Playwav. The best way IMHO to have sound in BASIC is to use Omnicalc, as its parser hook-based sound command is much faster to execute.

Offline p2

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Re: Sound in BASIC-programs
« Reply #17 on: June 14, 2011, 02:16:57 pm »
I've pressed enter and now the screen is darker agan.
I'm an the menue, but at the right side still are the lines and points.

AND EVERYTHING IS UPSIDE DOWN



who has made thiss APP, which is killing my TI??
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Offline JosJuice

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Re: Sound in BASIC-programs
« Reply #18 on: June 14, 2011, 02:17:09 pm »
I ask again: Did you have any Axe source code programs?

Offline p2

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Re: Sound in BASIC-programs
« Reply #19 on: June 14, 2011, 02:19:08 pm »
Cool!
After I've pressed the down-key, I've the menue upside down on the left AND the same menue upside down and mirrored on the right side.

Is that a good sign?
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Offline p2

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Re: Sound in BASIC-programs
« Reply #20 on: June 14, 2011, 02:20:02 pm »
No, I've just the APP



looks funny, all upside down.
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Offline ben_g

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Re: Sound in BASIC-programs
« Reply #21 on: June 14, 2011, 02:20:59 pm »
AND EVERYTHING IS UPSIDE DOWN
I had that too once. Turn your calc of to avoid that your ram will get cleared when pulling a battery, then pull a battery, and when you turn your calc back on, everything should be right again.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline JosJuice

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Re: Sound in BASIC-programs
« Reply #22 on: June 14, 2011, 02:21:32 pm »
You need to write some Axe code using the calculator's program editor before you compile using the Axe app.

Offline p2

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Re: Sound in BASIC-programs
« Reply #23 on: June 14, 2011, 02:22:05 pm »
What should I do?
Quit the APP?
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Offline p2

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Re: Sound in BASIC-programs
« Reply #24 on: June 14, 2011, 02:26:03 pm »
I've selectet EXIT
Now It's again:

ERR:MEMORY
1:Quit





I've preassed Enter.



TI is off




Pressed on.
The same as before:

∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ
ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ∫ŋ

and then

              TI 84+
               2.43
          Ram Cleared

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Offline ben_g

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Re: Sound in BASIC-programs
« Reply #25 on: June 14, 2011, 02:26:55 pm »
Install an other version of the app
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline p2

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Re: Sound in BASIC-programs
« Reply #26 on: June 14, 2011, 02:29:17 pm »
I should write a PRGM with some AXE-Codes in it, before I start Axe?

I don't have the Command freq(
Ind this is the only one, I know!
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Offline Michael_Lee

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Re: Sound in BASIC-programs
« Reply #27 on: June 14, 2011, 02:30:16 pm »
Okay, stop.

First, get out of the app, then go to the memory menu and clear your ram (don't forget to archive programs you want to keep).

Then, copy the code you were writing here and let us look at it.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline p2

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Re: Sound in BASIC-programs
« Reply #28 on: June 14, 2011, 02:30:30 pm »
Ive version 0.5.3
Where could I get another version?

searching in the Axe-forum?
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Offline Michael_Lee

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Re: Sound in BASIC-programs
« Reply #29 on: June 14, 2011, 02:31:31 pm »
Version 0.5.3 is fine -- I think it might be your program that's the problem.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.