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Omnimaga
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Sound in BASIC-programs
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Topic: Sound in BASIC-programs (Read 24168 times)
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Michael_Lee
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Re: Sound in BASIC-programs
«
Reply #60 on:
June 14, 2011, 03:35:30 pm »
When you writing a program, Axe replaces 'SinReg' with 'Freq'.
When you are NOT writing a program, it just displays 'SinReg'.
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Croquette
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p2
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Re: Sound in BASIC-programs
«
Reply #61 on:
June 14, 2011, 03:37:56 pm »
ahh....
I see.
I thought my TI was not ok.
thanks.
I'll test it out to make apps and PRGMs with AXE.
If I need help for the differents between BASIC and ASM, could I write you a PM?
p2
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ben_g
Hey cool I can set a custom title now :)
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Asm noob
Re: Sound in BASIC-programs
«
Reply #62 on:
June 14, 2011, 03:40:14 pm »
If you need any help, you can just ask it on the forums (or on IRC if you have 40 posts)
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This signature was last updated on 20/04/2015 and may be outdated
p2
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Re: Sound in BASIC-programs
«
Reply #63 on:
June 14, 2011, 03:42:02 pm »
What do you mean with IRC...
I don't know everything about Omnimaga
«
Last Edit: June 14, 2011, 03:42:33 pm by p2
»
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Michael_Lee
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Re: Sound in BASIC-programs
«
Reply #64 on:
June 14, 2011, 03:43:34 pm »
Don't worry about IRC -- when you get 40 posts, you'll see it. You can't miss it. It's invisible right now.
Feel free to PM me at any time!
«
Last Edit: June 14, 2011, 03:43:58 pm by Michael_Lee
»
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My website: Currently boring.
Projects:
Axe Interpreter
> Core: Done
> Memory: Need write code to add constants.
> Graphics: Rewritten. Needs to integrate sprites with constants.
> IO: GetKey done. Need to add mostly homescreen IO stuff.
Croquette
:
> Stomping bugs
> Internet version: On hold until I can make my website less boring/broken.
p2
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Posts: 849
Rating: +51/-11
I'm back :)
Re: Sound in BASIC-programs
«
Reply #65 on:
June 14, 2011, 03:45:50 pm »
ok.
thanks.
Bye.
p2
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Sound in BASIC-programs