Author Topic: Ti-84 plus operating systems  (Read 26806 times)

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Offline ben_g

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Ti-84 plus operating systems
« on: May 18, 2011, 03:08:37 pm »
Hi everybody,

I just noticed the download links to different OSes of the ti-84 plus
I am using Os 2.22, but I found 2.43 and 2.55. So i want to know: has enybody ever tried these OSes, and what are the new features? And how's the compatibility for asm programs?
« Last Edit: May 18, 2011, 03:18:07 pm by ben_g »
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Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
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Offline yunhua98

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Re: Ti-84 plus operating systems
« Reply #1 on: May 18, 2011, 03:14:04 pm »
Theres an OS 3.1 for the 84?   :o  O.O

EDIT: 2.43 is really good.
« Last Edit: May 18, 2011, 03:17:27 pm by yunhua98 »

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Offline JosJuice

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Re: Ti-84 plus operating systems
« Reply #2 on: May 18, 2011, 03:18:40 pm »
2.43 is great. Use it!

There's also 2.53MP and 2.55MP, but they're bad.
OS 3.0 is for the Nspire, not the 84+.

Offline ben_g

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Re: Ti-84 plus operating systems
« Reply #3 on: May 18, 2011, 03:19:43 pm »
Theres an OS 3.1 for the 84?   :o  O.O
No, sorry, I looked in the different category, but there is 2.55
I have also edited my first post

so you said 2.43 is good? What features does it have that aren't in the 2.22?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline yunhua98

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Re: Ti-84 plus operating systems
« Reply #4 on: May 18, 2011, 03:20:30 pm »
It's more stable.  For the MP OSes, they're slightly better for math, but it slow and glitchy.  ;)

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<hr>
On hold for Contest.


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline JosJuice

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Re: Ti-84 plus operating systems
« Reply #5 on: May 18, 2011, 03:21:14 pm »
so you said 2.43 is good? What features does it have that aren't in the 2.22?
There aren't any groundbreaking features, but it has minor new stuff that's good, and improved stability. It also supports PTT, but that's not really a feature...

Offline ben_g

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Re: Ti-84 plus operating systems
« Reply #6 on: May 18, 2011, 03:22:09 pm »
and what can the MP OSses do for math (a calc is made for math after all, some people seem to have forgot this :) )
« Last Edit: May 18, 2011, 03:23:06 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline JosJuice

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Re: Ti-84 plus operating systems
« Reply #7 on: May 18, 2011, 03:23:27 pm »
So what can it do for math (a calc is made for math after all, some people seem to have forgot this :) )
2.53MP and 2.55MP? Well, they support MathPrint, which makes stuff look more like what they are like in math books, instead of just linear rows of numbers. You also get improved fraction support, and other minor functions.

Offline aeTIos

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Re: Ti-84 plus operating systems
« Reply #8 on: May 18, 2011, 03:24:52 pm »
Ben_g: Use 2.43. Thats by far the best one with the biggest compatibility.
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Offline Fast Crash

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Re: Ti-84 plus operating systems
« Reply #9 on: May 18, 2011, 03:28:25 pm »
2.43 is the best OS. If you want something really good for maths and operations, download App4Math ( App ).

Offline ben_g

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Re: Ti-84 plus operating systems
« Reply #10 on: May 18, 2011, 03:30:24 pm »
OK, I've downloaded 2.43. I'll install as soon as i got TI-connect to work

EDIT: it looks like the TI-OS downloader is even slower than ti-connect
« Last Edit: May 18, 2011, 03:40:20 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline aeTIos

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Re: Ti-84 plus operating systems
« Reply #11 on: May 18, 2011, 03:39:56 pm »
Fast Crash: seconded.
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Offline ben_g

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Re: Ti-84 plus operating systems
« Reply #12 on: May 18, 2011, 03:47:45 pm »
I can't send files to my calc anymore after updating the OS
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline JosJuice

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Re: Ti-84 plus operating systems
« Reply #13 on: May 18, 2011, 03:50:43 pm »
I can't send files to my calc anymore after updating the OS
TI-Connect is probably just trying to screw with you a bit. It happens all the time.

Offline ben_g

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Re: Ti-84 plus operating systems
« Reply #14 on: May 18, 2011, 04:04:27 pm »
yea, but not like this. to me, this always happens:
TI-connect can't find the divice
OR: ti-divice detected, but couldn't get status
But now, it connects as it should, and when I send something to it, it starts the transfer, interrupts the transfer and says 'ti-device detected, but couldn't get status'. I never had this with my previous OS

EDIT: now it says 'transfer failed, a retry may be succesfull', but a retry isn't sucessfull, nor a 10th retry...
« Last Edit: May 18, 2011, 04:07:50 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated