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9) would be also true on the 83+. I can't count anymore how many 82/83+ programs I tried that forgets to turn axises off on startup. It's annoying.
158x76 isn't divisible by standard 8x8 12x12 or 16x16 sprites.
By the way, is that gif in your sig a preview of your upcoming game? I'm liking the Slayers inspired graphics.
1 ) use output. Don't. Pxltext does the same thing with the same coordinates and you can show pictures to boot.
I don't see anything wrong with using Output if you only need to display text. This way you don't have to mess with graphing modes, saving/restoring GDBs, etc. I've only used Pxltext and graphics commands when actually using graphics.
I kind of like the 68k BASIC better since it seems easier to me (I like being able to indent code and give variables descriptive names and so forth) and can do a lot of things that I wished I had back in my 82/85/86 BASIC days. It's not perfect, though, and I have lots of gripes about it after working with it for many years. And like others have said, it sucks that you can't use the whole screen. If the menus were optional like on the 86, the effective screen resolution would have been even better and you could eliminate the clutter of the inactive menu bar which might confuse users who are new to the calculator when they run your program.