Whenever I emulate a smooth-scrolling game in Wabbitemu, I often test the game by pressing the up-left-down-right keys in sequence as if I were rotating an analog stick. There are some very annoying pauses between frames when this happens, as if the calculator "hiccups" when a user changes keys all of a sudden. This never happens on Pindur-TI, nor do I see it in my screenshots, so I know that it's not a problem with my code. Any suggestions?