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[MERGED TOPICS] Version numbers/abcd/Completion %
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Topic: [MERGED TOPICS] Version numbers/abcd/Completion % (Read 16548 times)
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Michael_Lee
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[MERGED TOPICS] Version numbers/abcd/Completion %
«
on:
September 28, 2010, 06:23:44 pm »
Just a random question:
What kind of system do you guys use for version numbers in your programs? Is there a method, or do people just make up random numbers?
Same thing with the progress bars/percents I see in a lot of signatures. What does it mean for a game to be "43% done", for example? Can't you only give an approximate number at best? idk, it feels kind of arbitrary to me.
(After re-reading, this feels kind of rant-y. I hope I'm not ranting - that would be a bit rude)
«
Last Edit: September 28, 2010, 06:25:25 pm by Michael_Lee
»
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Re: Version numbers/Completion percents
«
Reply #1 on:
September 28, 2010, 06:49:41 pm »
I believe this has been asked before, but I shall answer with my method. Make a list of the things you need to complete. Then, figure it out based on that.
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Re: Version numbers/Completion percents
«
Reply #2 on:
September 28, 2010, 06:54:15 pm »
In regards to Phantom Sanctuary, I divide the number of chapters completed by 30.
Otherwise, I divide the number of steps in a project I've completed by the total and round down.
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Re: Version numbers/Completion percents
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Reply #3 on:
September 28, 2010, 08:05:53 pm »
I guess.
Generally, once I guess, though I attempt to make that number go up.
For instance, Exodus is more likely at 92% than 95%, but I don't mind.
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Re: Version numbers/Completion percents
«
Reply #4 on:
September 28, 2010, 08:09:55 pm »
I pretty much give it my best guess
Based on how long its taken me and how long i expect to keep working on it
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Re: Version numbers/Completion percents
«
Reply #5 on:
September 28, 2010, 08:44:21 pm »
Yeah, I just give a rough guess as to how much of the code I've done (you can actually estimate pretty accurately the final size of any project if you've done enough coding). I like to keep it in multiples of four, so it's not
that
arbitrary.
For version numbers, I don't generally use those, but I know in many cases the numbers go up by 0.1s or 0.01s each time (or 0.0000000000001 in the case of the Wacky Fun Random Numbar Generator
). Some people do it by release (like with Axe), while others do it by each edit, including some that weren't released (like TI with their OS versions). Then, when you think you've made a pretty big improvement, you can step it up by a whole number.
It's all based on your own opinion, I guess.
«
Last Edit: September 28, 2010, 08:48:44 pm by Deep Thought
»
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Re: Version numbers/Completion percents
«
Reply #6 on:
September 28, 2010, 11:37:04 pm »
For progress %, I always try to estimate how much I have done. For example, Illusiat 13 was 90% complete because I felt it only needed 10 more percents of completion.
For version numbering, I usually go with 0.01, 0.02, etc, and if I release a minor bugfix with no other change, I may use 0.02a, b, c, etc. But sometimes I feel it's better to just use 1.1.1 or something. first number for very big changes, 2nd for minor updates and 3rd for bug fixes or extremly small changes.
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Re: Version numbers/Completion percents
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Reply #7 on:
September 28, 2010, 11:43:46 pm »
Depends, but I usually start at 0.1 and work my way up in 0.1 increments (or 0.01 if it's really small) and jump up 1 whole number if it's a major change.
Other times, I start at 1.0 and go up in 0.1 increments (so same as above).
Never use percents.
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Re: Version numbers/Completion percents
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Reply #8 on:
September 28, 2010, 11:49:38 pm »
I used to use 1.0 and limit the 2nd number to 1 digit, but then I experienced issues with some games where I found way too many bugs, so I ended up having to go from 1.9 to 2.0, even if no major update occured. Some people just do 1.9 then 1.10, but IMHO that looks confusing, because it looks like you go from 1.90 to 1.10 instead of 1.09 to 1.10.
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Re: Version numbers/Completion percents
«
Reply #9 on:
September 30, 2010, 11:38:12 am »
Yeah, and another annoying thing about that is that in a directory of previous versions, the files would almost always be ordered
1.1
1.10
1.11
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
which looks really confusing to anyone browsing around.
«
Last Edit: September 30, 2010, 11:38:36 am by Deep Thought
»
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Re: Version numbers/Completion percents
«
Reply #10 on:
September 30, 2010, 05:38:56 pm »
Yeah I hate that this happens. Go in Omni downloads section and notice how Illusiat series is ordered
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Re: Version numbers/Completion percents
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Reply #11 on:
September 30, 2010, 06:53:36 pm »
It's especially a problem for comp stuff with a lot of known bugs in previous versions
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Re: Version numbers/Completion percents
«
Reply #12 on:
September 30, 2010, 07:18:17 pm »
I generally go by release, where 1.0 is the version I feel is a playable game
ie space dash contest release is 1.0, then the one included in topic thread is 1.1, then ticalc one is 1.2
cuberunner is up to 0.4 now; I've 'released' 4 different versions, each with significant progress. if I only fixed a bug and released it, maybe it'd only increment by 0.01
(for minor projects i increment by .1, but larger ones like axe probably need smaller magnitude)
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How are those "versions" of programms numbered?
«
Reply #13 on:
October 03, 2010, 03:47:05 am »
Whenever I download some random programm, there's usually a version history like this:
V0.13B.54: blablabla
V3.15A.12: blablabla
or
V1.1.4C.2443: blablabla
or just
V0.2A
V1.3B
My question is, where do these random numbers come from?
I get that the higher the number, the more recent the version is.
But after an update, the version numbers seem so random...
Is there a structure or rules for this?
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Re: How are those "versions" of programms numbered?
«
Reply #14 on:
October 03, 2010, 03:50:47 am »
There's a wikipedia article on the subject:
http://en.wikipedia.org/wiki/Software_versioning
Some intermediate versions are unreleased.
Some numbers may also be the build number, automatically incremented by the build server, whether its a release build or not.
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[MERGED TOPICS] Version numbers/abcd/Completion %