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#include#define.orgdata.bdata.wdata.lalign.2align.4
.org. Is good to use too, same with .reallocate And there are others, but most people don't use them much, and still they're mostly used for z80 assembly development.
; actually isn't a new-line character. And there are two new line characters, one is 1 byte, one is two. One is a line-break and feed I believe, the other is just a line break.The 1 byte one is 0x0A, the 2 byte one is 0x0D0A
Quote from: Ashbad on April 08, 2011, 06:26:48 am.org. Is good to use too, same with .reallocate And there are others, but most people don't use them much, and still they're mostly used for z80 assembly development.Ashbad, I can't find the meaning of .reallocate anywhere. What does that do? And the .org was my bad there. But actually unlike on the z80, most people will not use .org because most SH3 code is location independent and I've also been pushing for shell-cross compatibility for all prizm programs.Quote from: graphmastur on April 08, 2011, 07:32:48 am; actually isn't a new-line character. And there are two new line characters, one is 1 byte, one is two. One is a line-break and feed I believe, the other is just a line break.The 1 byte one is 0x0A, the 2 byte one is 0x0D0AI was just mentioning how in C/C++ you can start a new line using a ; but that is already reserved in asm for indicating a comment. What I'm looking for is the character allowing you to use multiple commands in one line.
Quote from: Ashbad on April 08, 2011, 06:26:48 am.org. Is good to use too, same with .reallocate And there are others, but most people don't use them much, and still they're mostly used for z80 assembly development.Ashbad, I can't find the meaning of .reallocate anywhere. What does that do? And the .org was my bad there. But actually unlike on the z80, most people will not use .org because most SH3 code is location independent and I've also been pushing for shell-cross compatibility for all prizm programs.