Author Topic: Game design concepts  (Read 11109 times)

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Offline necro

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Game design concepts
« on: August 20, 2009, 04:36:43 am »
I forgot to post this, but since some of you might find this useful is an free online version of a game design class I took for actual credit (and paid tuition for) last quarter, http://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/.  Its to late to sign up to try "take" the class but the lessons are still all up, and you could easily go through this by yourself and there were some really neat bits.  If anyone wants, since the instructor for this class is the staff member for the gaming club I attend once a week I could ask if this will be offered again gratis at some point.
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Offline JoeyBelgier

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Re: Game design concepts
« Reply #1 on: August 20, 2009, 09:17:45 am »
cool-ish, I think I've already seen it :D
btw 'gratis', is that English? 0.0 C'z it's Dutch too

Offline Tribal

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Re: Game design concepts
« Reply #2 on: August 20, 2009, 11:24:52 am »
It's new to me, but it looks rather interesting. I might look into it later if I get a chance.

Offline necro

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Re: Game design concepts
« Reply #3 on: August 20, 2009, 03:32:40 pm »
The term gratis in English comes from the Latin word "gratis" meaning "for thanks".[1]. In several languages, including Italian, French, Romanian, Swedish, Spanish, Dutch, Danish, Norwegian, German, Polish, Bahasa Indonesia and Afrikaans it is the equivalent to "for free". -Wikipedia

Some parts are better than others, and the parts about fun tend to be more lengthy/wordy than need but a number of parts are very useful, such as the parts about paper prototyping and playtesting imo.
I'm like a woot burger with awesome fries


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